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Againrom 0.114.0
- [BASE] The mission minimap marks every ground sack in sight with an amber dot,
under a new Game Options entry, on by default. A sack hidden by fog has no dot,
and a unit standing on a sack shows its own colour. - [BASE] The Game Options window is one row taller so the new entry fits; every
control keeps its place inside the window. - [ROM2] The first town is a picture instead of a list: the square shows its
gate, guards, tavern, sign, stars, weather vane, birds and passers-by, with
hover hints, and the inn shows its candle, cauldron, taverner, the people to
talk to on their seats and the Talk and Exit buttons. The gate stays shut,
and the guard says so, until the first inn talk; Exit or Escape leaves the
inn for the square. - [ROM2] Kaarg, the second town, is a picture too: the square shows its gates,
which open while the pointer rests on them, the guard on his rounds, two
girls and a sleeping man, with hover hints and the shop and inn highlights.
Clicking a girl, the guard or the sleeping man opens what that person says
at this point of the campaign. The inn is the same page as the first town's,
with Kaarg's own room and taverner; the shop still opens nothing.
Windows AMD64, macOS Intel and macOS Apple Silicon. Unpack into a separate folder and run starter.exe on Windows or ./starter on macOS. Mac builds are unsigned and not notarized; see README.md for Gatekeeper instructions. A lawfully owned game install is required. No game assets or player profiles are included.
Source commit: 9d0d37c