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Desert Strike — campaign geography and combat v0.3.0

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@agammann agammann released this 20 Sep 19:33
· 8 commits to main since this release

Desert Strike v0.3.0 brings the standalone recreation closer to the 1992 Genesis game in campaign geography, combat and resource management.

  • Four distinct maps at the Genesis reference-image dimensions, with reconstructed coasts, roads, landmarks and campaign palettes.
  • Enemy armor, damage and firing intervals from the original manual; separate ground, helicopter and speedboat behavior, turret tracking and local radar/power alerts.
  • Longer flights, finite scattered supplies, hidden quick-winch/extra-life caches, and building collisions.
  • Standard / With Momentum defaults, with Shift strafing. Relaxed and From Above remain available.
  • Updated player instructions, campaign guide and an evidence-based fidelity ledger.
  • Smaller self-contained offline build: approximately 1.4 MB, with no runtime downloads.

Verification: 32 automated checks pass, including all four campaigns in both difficulty modes. Desktop/mobile controls and offline file launch passed; the standalone game made zero HTTP/HTTPS requests. See VERIFIED.md for browser playthrough evidence and testing limits.

Download Desert-Strike-offline.zip, extract it, and open Desert-Strike.html. Windows users may double-click Play.cmd. No build tools, ROM, emulator or server are required.

Play on Sites · Play on GitHub Pages · Fidelity ledger · Verification

This is not a verified one-to-one port. Map coordinates, enemy placement, ranges, flight physics, alert multipliers and timers remain estimates. The original-console difficulty and playthrough timing have not been measured side by side.