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Ahmad Saleem edited this page Sep 5, 2026
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skNetwork shares Skript variables and scripts between every server on a BungeeCord or
Velocity network. Put a ? in front of a variable name and it's live everywhere.
# on the lobby
set {?coins::%player%} to 100
# on survival, no extra code
send "You have %{?coins::%player%}% coins"Reading costs nothing. Your server answers from its own copy. Only writes go to the proxy.
It also knows who is on which server, and can reach them from anywhere:
send network message "&aYou were paid $50." to network player "Notch"
connect network player "%player%" to "survival"
- Setup: install both halves and connect them.
- Network variables: reading, writing, lists, naming.
- Atomic changes: counting and spending safely.
- Network players: who is where, messages, moving players, remote commands.
- Sync and events: startup rules and the three events.
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Script sharing: push
.skfiles from the proxy.
- Syntax reference: every condition, effect, expression and event on one page.
- Configuration: every option in both configs, plus the commands.
- Examples: full scripts you can copy.
- Limitations: what skNetwork can't do.
Guides
Reference