Skip to content

Releases: ajilpappachan/Phoenyx

Phoenyx v4.0 — final submission

Choose a tag to compare

@ajilpappachan ajilpappachan released this 09 Aug 04:52

The final build submitted for the Data Analysis and Visualization module at ICAT, 2019.

Adds the Archer enemy type and its spawn system on top of v3.0, along with collision handling,
scoring and lives, the menu flow, and full audio.

To play: download Phoenyx-v4.0-windows.zip, unzip anywhere and run Phoenyx V4.0.exe. The
SFML runtime DLLs are included. Opens fullscreen at 1920×1080.

Phoenyx v3.0 — first playable version

Pre-release

Choose a tag to compare

@ajilpappachan ajilpappachan released this 09 Aug 04:52

The first version that actually plays. Working player movement and fireball spawning, with the
problems that sank both prototypes resolved.

Algorithm.txt records the spawn logic worked out for this version and SpawnPoint (Concept).jpg
the sketch behind it.

Source only — no binary was preserved for this version. Build from
Phoenix V3.0.sln, or see v4.0 for a
playable download.

Phoenyx v0.2 — Visual Studio prototype

Choose a tag to compare

@ajilpappachan ajilpappachan released this 09 Aug 04:52

Restarted in Visual Studio 2017 after the Code::Blocks attempt was abandoned.

Rough exploration of several directions, including a Box2D physics experiment that the later
versions dropped.

Source only — no binary was preserved for this version.

Phoenyx v0.1 — Code::Blocks prototype

Pre-release

Choose a tag to compare

@ajilpappachan ajilpappachan released this 09 Aug 04:52

The first attempt, written in Code::Blocks 15. Abandoned over toolchain problems before the project
moved to Visual Studio.

Source only — no binary was preserved for this version.