- Added HUD head hex editing, which should make them compatible with NPCs
- Added catch statement when writing optimization sets (.ini)
- Added support for multiple strings to replace in hex-editor
- Changed hex-editor to use a byte for byte loop instead of indexing, but should still perform better (tested performance is instant with both methods)
- Changed mip-map display to show a number instead of false/true
Note: Hex-editing is still inferior to editing with Alchemy, because of the string length limit.