🛠️ Changelog: "Paranoia & Accessibility" Update
This update focuses on refining the player experience, streamlining administration, and closing loopholes that could break immersion.
✨ New Features
🛡️ The noPlay System
- Total Invisibility: Added support for the Minecraft
/tagsystem. Players with thenoPlaytag are now completely ignored by the mod’s logic. - Admin/Camera Friendly: Tagged players won't receive roles, won't be forced into seats during councils, and are exempt from world border restrictions. Perfect for moderators and cinematographers.
🎲 Fail-Safe Selection
- Randomized Targets: To keep the game moving, if a Possessor fails to choose a victim before the selection phase timer expires, the mod will now automatically pick a random Innocent. No more stalled games!
🕵️ Robust Tab-List Obfuscation
- Total Identity Masking: During the match, all player names in the TAB list are replaced with a fixed obfuscated format:
||||||||||. - Anti-Metagame: This prevents savvy players from guessing identities based on name length or identifying who has been moved to spectator mode.
⚔️ Combat-Based Interaction
- Hit-to-Vote: You can now cast your vote or select a target by Left-Clicking (punching) a player. This provides a more reactive and tactile alternative to Right-Clicking.
🎨 Visual Enhancements
- Premium Cyan Branding: Player nametags (above skins) and voting indicators have been changed to a Cyan color. This provides better contrast and a more polished, "premium" feel to the interface.
- Dynamic Overhead Display: Skin names are now rendered dynamically across all game phases (excluding the lobby), ensuring you always know who you are looking at—or who they claim to be.
🔧 Fixes & Balancing
- Democratic Voting: Fixed a critical bug where only Operators (OPs) could cast votes. Now, every player can vote regardless of their permission level or the item they are holding.
- Map Geometry Tweaks: * Vertical world borders (Y-axis) have been lowered by 3 blocks to align perfectly with the map floor.
- Added a new localized error message: "You cannot leave the game map."
- Chat Cleanup: Eliminated the "Double-Message" bug that caused selection and voting confirmations to appear twice in the chat logs.
- Phase Stability: Optimized internal code for phase transitions. The game engine is now more resilient and will no longer hang if a player unexpectedly disconnects during a transition.
Would you like me to generate a "Release Note" summary for your Discord or community forum to announce this update?