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Possessor 1.18

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@akanoka akanoka released this 08 Feb 17:06

🛠️ Changelog: "Paranoia & Accessibility" Update

This update focuses on refining the player experience, streamlining administration, and closing loopholes that could break immersion.


✨ New Features

🛡️ The noPlay System

  • Total Invisibility: Added support for the Minecraft /tag system. Players with the noPlay tag are now completely ignored by the mod’s logic.
  • Admin/Camera Friendly: Tagged players won't receive roles, won't be forced into seats during councils, and are exempt from world border restrictions. Perfect for moderators and cinematographers.

🎲 Fail-Safe Selection

  • Randomized Targets: To keep the game moving, if a Possessor fails to choose a victim before the selection phase timer expires, the mod will now automatically pick a random Innocent. No more stalled games!

🕵️ Robust Tab-List Obfuscation

  • Total Identity Masking: During the match, all player names in the TAB list are replaced with a fixed obfuscated format: ||||||||||.
  • Anti-Metagame: This prevents savvy players from guessing identities based on name length or identifying who has been moved to spectator mode.

⚔️ Combat-Based Interaction

  • Hit-to-Vote: You can now cast your vote or select a target by Left-Clicking (punching) a player. This provides a more reactive and tactile alternative to Right-Clicking.

🎨 Visual Enhancements

  • Premium Cyan Branding: Player nametags (above skins) and voting indicators have been changed to a Cyan color. This provides better contrast and a more polished, "premium" feel to the interface.
  • Dynamic Overhead Display: Skin names are now rendered dynamically across all game phases (excluding the lobby), ensuring you always know who you are looking at—or who they claim to be.

🔧 Fixes & Balancing

  • Democratic Voting: Fixed a critical bug where only Operators (OPs) could cast votes. Now, every player can vote regardless of their permission level or the item they are holding.
  • Map Geometry Tweaks: * Vertical world borders (Y-axis) have been lowered by 3 blocks to align perfectly with the map floor.
    • Added a new localized error message: "You cannot leave the game map."
  • Chat Cleanup: Eliminated the "Double-Message" bug that caused selection and voting confirmations to appear twice in the chat logs.
  • Phase Stability: Optimized internal code for phase transitions. The game engine is now more resilient and will no longer hang if a player unexpectedly disconnects during a transition.

Would you like me to generate a "Release Note" summary for your Discord or community forum to announce this update?