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v0.95.266

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@akarnokd akarnokd released this 10 Aug 11:11
· 1 commit to master since this release

What's Changed

  • Fix spacewar FPS drop by reusing sound-effect audio lines by @janosgy in #1256
  • Fix vector-font option underfills on Windows by @janosgy in #1258
  • Fix colony radar minimap redrawing every frame by @janosgy in #1259
  • Hoist constant paint Colors/Strokes to static fields by @janosgy in #1262
  • Reuse EnumSet for planet problem icon painting by @janosgy in #1263
  • Fix FPS drop when UI is scaled by @janosgy in #1264
  • Lazy-cache colony radar minimap by day/night alpha by @janosgy in #1261
  • Fix Gradle build workflow by aligning CI JDK with Gradle 9 runtime requirements by @akarnokd with @Copilot in #1267
  • Cache spacewar frame TexturePaints and skip redundant onResize by @janosgy in #1268
  • Cache player AWT colors for starmap and info minimaps by @janosgy in #1269
  • Dirty-gate starmap layout; keep viewport updates on pan/zoom by @janosgy in #1270
  • Cache colony surface clear color and reuse viewport cull rect by @janosgy in #1271
  • Keep engaging rockets that temporarily leave the battlefield. by @janosgy in #1273
  • Rewrite spacewar selection panel for performance and layout by @janosgy in #1272
  • Improve spacewar selection panel scrolling and visible-cell work by @janosgy in #1274
  • Supersample UI scale when vector fonts are on. by @janosgy in #1276
  • Keep configuration settings global-only, not in savegames by @janosgy in #1279
  • Fixed some inaccuracies with tile strips. by @hemoridos in #1280
  • Fix colony radar minimap staying stale after construction and other building changes by @janosgy in #1281
  • Fixed the lightmap for ychom particle projector. by @hemoridos in #1283

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Full Changelog: v0.95.265...v0.95.266