What's Changed
- Fix spacewar FPS drop by reusing sound-effect audio lines by @janosgy in #1256
- Fix vector-font option underfills on Windows by @janosgy in #1258
- Fix colony radar minimap redrawing every frame by @janosgy in #1259
- Hoist constant paint Colors/Strokes to static fields by @janosgy in #1262
- Reuse EnumSet for planet problem icon painting by @janosgy in #1263
- Fix FPS drop when UI is scaled by @janosgy in #1264
- Lazy-cache colony radar minimap by day/night alpha by @janosgy in #1261
- Fix Gradle build workflow by aligning CI JDK with Gradle 9 runtime requirements by @akarnokd with @Copilot in #1267
- Cache spacewar frame TexturePaints and skip redundant onResize by @janosgy in #1268
- Cache player AWT colors for starmap and info minimaps by @janosgy in #1269
- Dirty-gate starmap layout; keep viewport updates on pan/zoom by @janosgy in #1270
- Cache colony surface clear color and reuse viewport cull rect by @janosgy in #1271
- Keep engaging rockets that temporarily leave the battlefield. by @janosgy in #1273
- Rewrite spacewar selection panel for performance and layout by @janosgy in #1272
- Improve spacewar selection panel scrolling and visible-cell work by @janosgy in #1274
- Supersample UI scale when vector fonts are on. by @janosgy in #1276
- Keep configuration settings global-only, not in savegames by @janosgy in #1279
- Fixed some inaccuracies with tile strips. by @hemoridos in #1280
- Fix colony radar minimap staying stale after construction and other building changes by @janosgy in #1281
- Fixed the lightmap for ychom particle projector. by @hemoridos in #1283
New Contributors
- @janosgy made their first contribution in #1256
- @akarnokd with @Copilot made their first contribution in #1267
Full Changelog: v0.95.265...v0.95.266