Releases: akhial/shpd-seed-seeker
Releases · akhial/shpd-seed-seeker
Release list
v0.9.0
What's Changed
- Align the engine with Shattered Pixel Dungeon v4.0.0-BETA-3 (Imp vault, new enchantments, JSON-only wire) by @akhial in #72
- Ship the v4.0.0-BETA-3 item atlas and pin artwork provenance to the release JAR by @akhial in #73
- Order weapon effects by the game journal and retire share-link formats 1 and 2 by @akhial in #74
- macOS: drop the glass reflection streak from the query pane by @akhial in #75
- Estimate +5 weapons, and reserve +5 for the tier that reaches it by @akhial in #76
- Spend each quest prize once, across every family by @akhial in #77
- Score a tier and a level together where the Imp rolls them together by @akhial in #78
- Ship two vault presets: +22 Staff and +26 Tier 4 Weapon by @akhial in #79
- Carry the run's ring gems in the scout packet so rings show a seed's colours by @akhial in #82
- Linux: draw a scouted seed's rings in the gems that run gave them by @akhial in #83
- macOS: draw a scouted ring in the gem its own run gave it by @akhial in #84
- Windows: draw a scouted ring in the gem its seed gave it by @akhial in #85
- Android: draw a scouted ring with the gem its own run rolled by @akhial in #86
- Web: draw a scouted seed's rings with the gems that seed rolled by @akhial in #87
- Improve Imp Vault generation performance and record new PGO by @akhial in #80
- x86: use mimalloc in apps, per-target PGO, AVX2 by @akhial in #89
- Benchmark v4.0.0 with a +5 Runic Blade and our own JAR-driven Java baseline by @akhial in #91
- Migrate the web app to the Vite+ toolchain by @akhial in #92
- Web: make stack badges match the chip's tag style by @akhial in #93
- Hide tipped darts from the item pickers; scout views keep showing them by @akhial in #94
- Shrink the wasm search-equivalence tests to a few hundred seeds by @akhial in #96
- Android CI: pull requests build only the arm64-v8a native library by @akhial in #98
- Re-record the macOS PGO profile on rustc 1.98 by @akhial in #99
- macOS: make stack badges match chip's tag style by @akhial in #95
- Count levels together for rings only, capped at what a world can roll by @akhial in #100
- Remove fast mode by @akhial in #101
- Add worker-count selector by @akhial in #102
- macOS: the effect segments span their row by @akhial in #97
- Fix narrowed "any" preventing search for item copies by @akhial in #104
Full Changelog: v0.8.0...v0.9.0
v0.8.0
What's Changed
- Show the seeds-searched counter on all platforms by @akhial in #57
- Filter searches by Wandmaker quest by @akhial in #56
- Add shareable deep links by @akhial in #58
- Expose the results codec, start decision, scout matcher, seed parsing and engine info over every boundary by @akhial in #60
- Route results import and export through the engine codec on every platform by @akhial in #59
- Use the engine's start decision and scout matcher on every platform by @akhial in #61
- Delegate seed-code masking and parsing to the engine by @akhial in #62
- Load the item catalog and effect tables from the shared asset on macOS, Windows and Android by @akhial in #63
- Check each platform's local engine constants against engine_info by @akhial in #64
- GTK: read core constants directly and persist queries as canonical documents by @akhial in #65
- Add complex item relationships: alternatives, combined upgrade totals, effect sets by @akhial in #67
- macOS: the requirement board — chips, either/or capsules, stacks by @akhial in #68
- Windows: the requirement board — chips, either/or capsules, stacks by @akhial in #69
- Linux: the requirement board — chips, either/or capsules, stacks by @akhial in #70
Full Changelog: v0.7.0...v0.8.0
v0.7.0
What's Changed
- Add melee/thrown weapon filters to search requirements by @akhial in #50
- Support exporting and importing search results by @akhial in #49
- Navigate scout between search results (J/K keys, swipe) by @akhial in #48
- Refine a finished search by adding requirements by @akhial in #51
- Flag items hidden in secret rooms by @akhial in #53
- Show each seed's quest variants in the scout view by @akhial in #55
- Remove empty boss floors from floor-limit selectors by @akhial in #47
Full Changelog: v0.6.1...v0.7.0
v0.6.1
What's Changed
Full Changelog: v0.6.0...v0.6.1
v0.6.0
What's Changed
- Make item and upgrade segmented controls fill the modal width by @akhial in #36
- Fix seed match probability to work from measured supply by @akhial in #42
- macOS: add real item sprites and enchantment glows by @akhial in #39
- Android: add item glows and update theme by @akhial in #37
- Update app icons by @akhial in #43
- Render real item sprites and enchantment glows in the Linux app by @akhial in #40
- Windows: add real item sprites and enchantment glows by @akhial in #38
- README: add centered app icon and title by @akhial in #44
Full Changelog: v0.5.4...v0.6.0
v0.5.4
What's Changed
- Edit app icon and redesign macOS archive by @akhial in #35
- Make Blacksmith and Performance sections collapsible by @akhial in #34
Full Changelog: v0.5.3...v0.5.4
v0.5.3
v0.5.2
What's Changed
- Update copy and add GitHub link by @akhial in #29
- Improve web UI and add worker count slider by @akhial in #30
Full Changelog: v0.5.1...v0.5.2
v0.5.1
v0.4.1
What's Changed
- Consume ring/wand upgrade()'s curse reroll in golden mimic prizes by @akhial in #22
- Publish updated benchmarks by @akhial in #23
- Clean up Scout screen labels by @akhial in #21
- Fix seed input cursor positioning during auto-hyphen formatting by @akhial in #24
Full Changelog: v0.4.0...v0.4.1