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Releases: akhial/shpd-seed-seeker

v0.9.0

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@github-actions github-actions released this 02 Sep 08:53

What's Changed

  • Align the engine with Shattered Pixel Dungeon v4.0.0-BETA-3 (Imp vault, new enchantments, JSON-only wire) by @akhial in #72
  • Ship the v4.0.0-BETA-3 item atlas and pin artwork provenance to the release JAR by @akhial in #73
  • Order weapon effects by the game journal and retire share-link formats 1 and 2 by @akhial in #74
  • macOS: drop the glass reflection streak from the query pane by @akhial in #75
  • Estimate +5 weapons, and reserve +5 for the tier that reaches it by @akhial in #76
  • Spend each quest prize once, across every family by @akhial in #77
  • Score a tier and a level together where the Imp rolls them together by @akhial in #78
  • Ship two vault presets: +22 Staff and +26 Tier 4 Weapon by @akhial in #79
  • Carry the run's ring gems in the scout packet so rings show a seed's colours by @akhial in #82
  • Linux: draw a scouted seed's rings in the gems that run gave them by @akhial in #83
  • macOS: draw a scouted ring in the gem its own run gave it by @akhial in #84
  • Windows: draw a scouted ring in the gem its seed gave it by @akhial in #85
  • Android: draw a scouted ring with the gem its own run rolled by @akhial in #86
  • Web: draw a scouted seed's rings with the gems that seed rolled by @akhial in #87
  • Improve Imp Vault generation performance and record new PGO by @akhial in #80
  • x86: use mimalloc in apps, per-target PGO, AVX2 by @akhial in #89
  • Benchmark v4.0.0 with a +5 Runic Blade and our own JAR-driven Java baseline by @akhial in #91
  • Migrate the web app to the Vite+ toolchain by @akhial in #92
  • Web: make stack badges match the chip's tag style by @akhial in #93
  • Hide tipped darts from the item pickers; scout views keep showing them by @akhial in #94
  • Shrink the wasm search-equivalence tests to a few hundred seeds by @akhial in #96
  • Android CI: pull requests build only the arm64-v8a native library by @akhial in #98
  • Re-record the macOS PGO profile on rustc 1.98 by @akhial in #99
  • macOS: make stack badges match chip's tag style by @akhial in #95
  • Count levels together for rings only, capped at what a world can roll by @akhial in #100
  • Remove fast mode by @akhial in #101
  • Add worker-count selector by @akhial in #102
  • macOS: the effect segments span their row by @akhial in #97
  • Fix narrowed "any" preventing search for item copies by @akhial in #104

Full Changelog: v0.8.0...v0.9.0

v0.8.0

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@github-actions github-actions released this 27 Aug 14:33

What's Changed

  • Show the seeds-searched counter on all platforms by @akhial in #57
  • Filter searches by Wandmaker quest by @akhial in #56
  • Add shareable deep links by @akhial in #58
  • Expose the results codec, start decision, scout matcher, seed parsing and engine info over every boundary by @akhial in #60
  • Route results import and export through the engine codec on every platform by @akhial in #59
  • Use the engine's start decision and scout matcher on every platform by @akhial in #61
  • Delegate seed-code masking and parsing to the engine by @akhial in #62
  • Load the item catalog and effect tables from the shared asset on macOS, Windows and Android by @akhial in #63
  • Check each platform's local engine constants against engine_info by @akhial in #64
  • GTK: read core constants directly and persist queries as canonical documents by @akhial in #65
  • Add complex item relationships: alternatives, combined upgrade totals, effect sets by @akhial in #67
  • macOS: the requirement board — chips, either/or capsules, stacks by @akhial in #68
  • Windows: the requirement board — chips, either/or capsules, stacks by @akhial in #69
  • Linux: the requirement board — chips, either/or capsules, stacks by @akhial in #70

Full Changelog: v0.7.0...v0.8.0

v0.7.0

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@github-actions github-actions released this 03 Aug 19:42

What's Changed

  • Add melee/thrown weapon filters to search requirements by @akhial in #50
  • Support exporting and importing search results by @akhial in #49
  • Navigate scout between search results (J/K keys, swipe) by @akhial in #48
  • Refine a finished search by adding requirements by @akhial in #51
  • Flag items hidden in secret rooms by @akhial in #53
  • Show each seed's quest variants in the scout view by @akhial in #55
  • Remove empty boss floors from floor-limit selectors by @akhial in #47

Full Changelog: v0.6.1...v0.7.0

v0.6.1

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@github-actions github-actions released this 28 Jul 15:11

What's Changed

  • Keep modal form aligned with the footer buttons by @akhial in #45

Full Changelog: v0.6.0...v0.6.1

v0.6.0

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@github-actions github-actions released this 28 Jul 13:12
2ac1ccf

What's Changed

  • Make item and upgrade segmented controls fill the modal width by @akhial in #36
  • Fix seed match probability to work from measured supply by @akhial in #42
  • macOS: add real item sprites and enchantment glows by @akhial in #39
  • Android: add item glows and update theme by @akhial in #37
  • Update app icons by @akhial in #43
  • Render real item sprites and enchantment glows in the Linux app by @akhial in #40
  • Windows: add real item sprites and enchantment glows by @akhial in #38
  • README: add centered app icon and title by @akhial in #44

Full Changelog: v0.5.4...v0.6.0

v0.5.4

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@github-actions github-actions released this 23 Jul 09:14

What's Changed

  • Edit app icon and redesign macOS archive by @akhial in #35
  • Make Blacksmith and Performance sections collapsible by @akhial in #34

Full Changelog: v0.5.3...v0.5.4

v0.5.3

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@github-actions github-actions released this 22 Jul 12:51

What's Changed

  • Randomize web search seed space per run by @akhial in #33
  • Show only version in topbar on small screens by @akhial in #32
  • Add update-available notification to all native platforms by @akhial in #31

Full Changelog: v0.5.2...v0.5.3

v0.5.2

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@github-actions github-actions released this 20 Jul 18:39
5421f41

What's Changed

  • Update copy and add GitHub link by @akhial in #29
  • Improve web UI and add worker count slider by @akhial in #30

Full Changelog: v0.5.1...v0.5.2

v0.5.1

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@github-actions github-actions released this 20 Jul 02:50
91a1352

What's Changed

  • Add live web app link to README by @akhial in #28

Full Changelog: v0.5.0...v0.5.1

v0.4.1

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@github-actions github-actions released this 16 Jul 15:48
59d29b8

What's Changed

  • Consume ring/wand upgrade()'s curse reroll in golden mimic prizes by @akhial in #22
  • Publish updated benchmarks by @akhial in #23
  • Clean up Scout screen labels by @akhial in #21
  • Fix seed input cursor positioning during auto-hyphen formatting by @akhial in #24

Full Changelog: v0.4.0...v0.4.1