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Projects using CommonLibSSE

megapatato edited this page Feb 19, 2026 · 1 revision

Templates

GitHub supports template repositories. These are special repos meant to be forked, renamed, and tinkered. These are a good starting point for a project that wants to build against CommonLibSSE.

Hint

Most projects use CommonLibSSE as a git submodule. To verify the version of CommonLibSSE they use, checking the CommonLibSSE url in their submodule file, for example: .gitmodules

libxse

https://github.com/libxse/commonlibsse-ng-template

This is a simple setup that uses the xmake build system. After initializing in-game, it will print a "Hello World!" into the main SKSE log.

PrismaUI

https://github.com/PrismaUI-SKSE/example-skse-plugin

This is a setup that uses the xmake build system, and includes the code to build new user-interface elements for Skyrim, using the PrismaUI system.

Tip

To get xmake, Visual Studio code, and Intellisence to cooperate, see xmake's documentation for some manual configuration details.

Projects

This version of CommonLibSSE supports targeting multiple versions of the Skyrim Special Edition executable; for that, use the ng branch, as described in the readme. Alternatively, this repo can be used to target specifically builds of Skyrim Virtual Reality; for that, use the vr branch.

Skyrim Special Edition "next generation" (SSE-NG)

Community Shaders, by doodlum & the community.

This is a large project; the framework allows replacing the game's shaders with custom ones. Source available on GitHub, and build on Nexus Mods. Last checked: v1.4.11

Crash Logger, by Alan Tse.

This plugin generates crash logs when the game goes down. Source available on GitHub, and build on Nexus Mods. Last checked: v1.20.1

Prisma UI - Framework, by StarkMP

This is a framework that allows new user interfaces using HTML5, CSS3 and JavaScript, instead of Flash and ActionScript2. Source available on GitHub, and build on Nexus Mods. Last checked: v1.3.0

Unstack Stolen Items, by Elzar125

This small plugin separates stolen and non-stolen items into separate inventory stacks. Source available on GitHub, and build on Nexus Mods. Last checked: v1.1

Skyrim Virtual Reality (VR)

Base Object Swapper, by PowerOfThree

This is a plugin and framework that allows swapping base forms at runtime, using user-configurable recipes specified in json files. Source available on GitHub, and build on Nexus Mods. Last checked: v3.4.1

Console Plus Plus, by PowerOfThree

This plugin adds copy & paste functionality for the Skyrim development console, and caches commands between game sessions. Source available on GitHub, and build on Nexus Mods. Last checked: v1.5.0

Favorite Misc Items, by PowerOfThree

This plugin allows you to mark as favorite miscellaneous items: books, keys, camping tents. Source available on GitHub, and build on Nexus Mods. Last checked: v4.0.0

Keyword Item Distributor, by PowerOfThree

This is a plugin and framework that allows distribution of keywords to items (e.g. weapons, armor, ingestibles), at runtime, using json configuration files. Source available on GitHub, and build on Nexus Mods. Last checked: v3.4.0

Security Overhaul SKSE - Lock Variations, by PowerOfThree, wSkeever, & Kreiste

This is a plugin and framework that allows replacing the default lock model with others, using the chest or door type to specify a distinct model. Source available on GitHub, and build on Nexus Mods. Last checked: v4.0.0

Oxygen Meter 2, by OsmosisWrench

A fork of PowerOfThree's earlier project by a similar name, this adds an oxygen meter for when the player is underwater. Source available on GitHub, and build on Nexus Mods. Last checked: v1.0.7

Papyrus Extender, by PowerOfThree

This plugin extends Papyrus script functionality, with hundreds of new functions and dozens of new events. Source available on GitHub, and build on Nexus Mods. Last checked: v6.3.0

Tweaks, by PowerOfThree

This plugin is a collection of engine bug fixes and tweaks. Source available on GitHub, and build on Nexus Mods. Last checked: v1.15.1

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