Open Shaders 2.2.0 PR #377
Pre-release
Pre-release
- feat(llf): add VSM-style shadow demand instrumentation by @alandtse
- feat(llf): add shadow demand instrumentation by @alandtse
- feat(llf): add Hi-Z depth reduction for demand by @alandtse
- fix(llf): close near-geometry miss in Hi-Z demand by @alandtse
- docs(llf): trim Hi-Z comments to standards ceiling by @alandtse
- feat(llf): add zero-demand redraw skip by @alandtse
- fix(llf): repair demand-skip economics metrics by @alandtse
- fix(llf): stop shadow-demand staging buffer misuse by @alandtse
- fix(llf): address demand-skip review round 2 by @alandtse