Fixes:
- Fix (EmoteMenuNUI): Make sure getHtmlClassFromCategoryName() generates a valid CSS class for any text that servers might use (thanks @CritteRo)
- Fix (Placement & Groups): Make sure both Placement and Groups starter functions check for the "canEmote" state and the IsPedBusy() function. Fixes #313 (thanks @CritteRo)
- Make sure emote building doesn't crash when tables are empty or the menu doesn't exist. (thanks @CritteRo)
- Fixed an issue with onesync Convar not replicating on the client (thanks @byayex)
- Removed Blank YCDs that removed Franklin, Trevor, and Michael idle anims, fixing some "missing" anims based on them
- Prevent stale NUI queue sends from blanking menu
- Fix Walk Styles local
- Fix for particle effects (like when using /e pee) cancel before the effect is played, leaving orphaned particle effects
- Change filtered animal emote
Additions:
- Added exception for flags applied to players on motorcycle. Please note this may cause animations to look weird if applied to the driver of the bike.