Procedural Dungeon Generator made for Flax Engine
[WIP] Currently Making a procedural dungeon based of https://vazgriz.com/119/procedurally-generated-dungeons/
Used Systems:
- Grid System
- A* Pathfinding - https://www.youtube.com/watch?v=alU04hvz6L4&t=80s
- Delaunay Triangulation - Used Bowyer-Watson Algorithm
- Prim's Algorithm - Creating a MST from Triangulation
- GridSystem: LINK
Debug Dungeon Assets - Taken from ToadNet's video about Procedural Dungeon in Unreal Engine. Link to assets can be found in the description