Replies: 6 comments 8 replies
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Without checking your code, it's difficult to guess what's wrong... maybe the port that you selected is already in use or blocked by your firewall or by the router. Other possible errors can be wrong network initialization parameters, incorrect calls of network functions, bug in the "FTP server" code used in your PS3MAPI server, etc. As PS3MAPI server uses a custom protocol based on RFC-959 (FTP - File Transfer Protocol), my suggestion is that first try to implement a very simple code that performs a basic connection/test command/disconnection using a port number different to 9999. Instead of trying to implement PS3MAPI in sMAN, have you tried to use the LITE edition of webMAN MOD, enabling the flag |
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Hi!
Thanks for you quick response :v
This project of mine is my first ever, I’m trying to get into ps3 modding
but honestly these past few weeks of testing are killing me.
I could try the webman lite but if I remember correctly it still caused
black screens on my console.
If I sent you my code would you be able to quickly run through it to see if
there’s any obvious errors?
Thanks again and have a great rest of your day!
I’ll be sure to check the potentials errors you mentioned
…On Tue, 9 Jun 2026 at 16:36 Aldo Vargas ***@***.***> wrote:
Without checking your code, it's difficult to guess what's wrong... maybe
the port that you selected is already in use or blocked by your firewall or
by the router. Other possible errors can be wrong network initialization
parameters, incorrect calls of network functions, bug in the "FTP server"
code used in your PS3MAPI server, etc.
As PS3MAPI server uses a custom protocol based on RFC-959 (FTP - File
Transfer Protocol), my suggestion is that first try to implement a very
simple code that performs a basic connection/test command/disconnection
using a port number different to 9999.
Instead of trying to implement PS3MAPI in sMAN, have you tried to use the
LITE edition of webMAN MOD, enabling the flag PS3MAPI in flags.h and
removing the extrar features that you don't need? I believe this approach
is easier to implement, even if some compilation errors occur due to an
untested combination of flags.
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No problem! Thanks for your help anyways I’ll do my best to get it working
:)
…On Tue, 9 Jun 2026 at 19:30 Aldo Vargas ***@***.***> wrote:
To be honest, I don't have much free time lately to dedicate to hobbies.
Maybe if you publish your code on GitHub, someone else could help reviewing
it.
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ever since that first crash whenever i reinstall webman then reboot and enable hen it crashes (vanilla webman not even my modified sprx). maybe theres some leftover corrupted data im not sure but when i remove the dev_hdd0/plugins folder by unlinking it in the xmb (doesnt require hen enabled it works) so i delete the /plugins folder and my ps3 doesnt crash on hen enable. any fix? |
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webman now crashes my ps3 as soon as i enable hen no matter the version :< |
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To load webMAN MOD on HEN you have to use If any version of webMAN MOD is crashing your system, it seems that some files were corrupted. My recomendation in this case is to uninstall webMAN MOD manually and reinstall HFW and HEN. You could consider to format the internal HDD too (backup any important information before do it). 👉 https://github.com/aldostools/webMAN-MOD/wiki/~-Uninstalling-webMAN-MOD |
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Hey everyone,
I've been trying to get a standalone PS3MAPI-style SPRX working on my HEN superslim, and honestly I'm losing my mind.
I've been fucking around with this for days. I've built SPRX projects, rewritten code, debugged network initialization, tested different toolchains, compared against existing projects, and no matter what I do I keep getting "Connection Refused" from my PC-side telnet test and any other connection test (ftp works fine).
For anyone wondering why im not using webman its because it causes way too many black screens, unlike sman which is lightweight and i get all i need from it except ps3mapi :/
What I'm looking for is a simple standalone SPRX that runs on PS3HEN and opens a TCP server on port 9999
My goal isn't to recreate the entire PS3MAPI ecosystem (but that would be nice lmao). I only need the basics:
The SPRX would be loaded through boot_plugins.txt system
At this point I genuinely don't care if the implementation is minimal, ugly, or missing half the bells and whistles. I just want something that connects and lets me read/write memory without spending another month chasing "Connection Refused" errors
If anyone has experience with PS3MAPI, PS3HEN plugins, or network SPRX development and would be willing to help, I'd really appreciate it. I can provide source code, logs, test results, and whatever info needed.
Thanks ;-;
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