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Studious Engine v0.1.1
What's Changed
- Enable -Wextra by @alec-jackson in #68
- Add RotateMatrix to Camera Transformation by @Weetsy in #72
- Add GameInstance::setDirectionalLight Method by @Weetsy in #73
- Wireframe runtime flag by @Ethan-Pongon in #74
- SceneObject constructor fix by @Ethan-Pongon in #75
- Physics Controller Implementation Part 1 - POSITION by @Weetsy in #30
- [HOTFIX] Fixing Builds on macOS, Vsync Ignore by @Weetsy in #77
- Image Extension for SceneObjects by @Weetsy in #78
New Contributors
- @Ethan-Pongon made their first contribution in #74
Full Changelog: v0.1.0...v0.1.1
Highlights
- Enabled manual camera rotation.
- Added setDirectionalLight method to GameInstance.
- Disabled wireframe rendering by default. Can re-enable via a runtime flag.
- PhysicsController Phase 1 - can now apply velocity/acceleration/force to objects.
- UPDATE_TINT for Animations (Sprites, UI, TileObject).