Releases: alesparise/Dinghies-Sailwind-Mod
Release list
Dinghies v1.0.11
Changelog:
• Fixed oars not working anymore
Dinghies v1.0.10
Patchnotes (v.1.0.10)
• Added a missing winch to the tall mast
• Fixed oars becoming unresponsive in certain conditions
• Made it impossible to row when not standing in the boat
• Made tiller compatible with the "Steer with mouse" option
• Added a missing script on the packed tarp object (possible crashfix)
Dinghies v1.0.9
Changes:
• Increased Cutter stability;
• Fixed missing audio in damage water;
• Fixed damage water clipping out of the boat;
• Reduced davits prices;
Dinghies v1.0.8
Changes:
• Fixed nameplates not loading the name properly;
• Increased range of all Cart Dudes by 50%;
Dinghies v1.0.7
Fixes:
• Fixed stowed dinghy collisions waking up the player;
• Davits should now be disabled by default;
• Fixed compatibility issue with Anchor Improvements;
Technical Changes:
• Replaced all instances of RopeControllerAnchor with custom RopeController;
Dinghies v1.0.6
New Features:
• Added stowing and launching mechanics (see guide below);
• Added notification system:
- Opening the game will show a notification message if there is a new one;
- This can be disabled in the config file;
- Messages will let you know about new updates or bugfixes;
• Added a pillow shipyard option that acts as a bed;
• Added a centered tiller option which can be used when the mizzen mast is removed;
• Changed the default rig when Shipyard Expansion is installed to use two lugs sails;
• Added a default name to the nameplates, so that they are more visible when installed;
Fixes:
• Oars can no longer be used without buying the boat 👀;
• Slightly increased rudder power;
• Merged the two telltales options into one and made them check for correct shrouds;
Technical Changes:
• Assets loading is now relative to the mod dll, which should avoid folder structure issues;
• Added a Bridge and Scripts dll;
• Changed the way boat names are saved, this should allow multiple boats having names within this mod (future proofing);
STOWING GUIDE:
First, buy the davits in the shipyard for the boat you want to stow the dinghy on. They are available on the Sanbuq, Junk, Brig and Jong.
Have the dinghy close to the boat you want to stow it on. While on the boat, grab the "tarp cover" object and move it into the dinghy.
When the dinghy's model changes to the covered version, grab the hooks attached to the davits and click the metal brackets on the dinghy.
When both hooks are connected, you can use the davits winches to lift the boat out of the water.
To launch the dinghy, lower it using the winches, then click the hooks or the brackets to release them.
When the dinghy is floating freely, click anywhere on the tarp cover to remove it. You can now use the dinghy as normal.
Dinghies v1.0.5
New Features:
• Added texture for the Cutter;
Bugfixes:
• Fixed a bug causing random crashes (another one);
• Fixed anchor physics;
Dinghies v1.0.4
New Features:
• Added an interactive nameplate:
• Enable the nameplate part in the shipyard;
• Activate the nameplate to edit the name;
• When editing the name the game pauses, it's not frozen!
• Press ENTER to confirm the name;
• The area you have to click for the nameplate is near the bow, on the capping rim;
• Available characters: QWERTYUIOPASDFGHJKLZXCVBNM and space;
Other changes:
• Increase freeboard of the Cutter;
• Made the Cutter less prone to sinking when heeling;
Bugfixes:
• Fixed a bug causing random crashes, especially when sleeping or in heavy seas;
• Fixed oars not working when activating and deactivating in the shipyard;
Dinghies v1.0.3
New Features:
• Added oars and rowing to the cutter:
• Row forward with A and D, backward with Q and E;
• Oars can be removed in the shipyard;
• Added decorative eyes as a boat option;
• Added option to clean a save from the mod, so that the mod can be removed safely:
1) Change 'Save Cleaner' to true in configuration options;
2) Open the save you want to clean;
3) Save is now clean and the mod can be removed safely;
Other changes:
• RUDDER: made the rudder slightly less powerful;
• RUDDER: made the rudder more firm when held by the player;
• RUDDER: press forward or backward when holding the tiller to center it quickly;
• RUDDER: Added option to invert the tiller controls (off by default);
• Made the tiller and tiller extender a little thicker;
• Slightly lowered max speed;
• Made slightly more prone to sinking when heeling;
• Added some missing sound effects (rudder creaking, impact sound, bow splash);
Bugfixes:
• Solved compatibility issues with Le Requin mod that caused the cutter mooring ropes' position not to be saved;
• Removed manifest file because it's not necessary and caused confusion;
Backend changes:
• Dynamic boat index manager;
Dinghies v1.0.1
Current Features:
• Adds a small boat to the game. The boat can be found for sale in Fort Aestrin, price is 20 gold;
• The boat is modelled after a 19th century ship's boat (called a cutter);
• The Cutter has a few shipyard options:
• Two different main masts (or none);
• Option to remove the mizzen mast;
• Option to add a short bowsprit;
• Option to make the seat smaller;
• Several stays options for both main masts;
• The Cutter is slightly smaller than the Dhow, around 25 feet long (7.9 m);
Planned Features:
• Vanilla style texturing for the Cutter;
• Rowing mechanics;
• Stepping and Striking the mast/s;
• Recovering/Hoisting mechanic;
• Two more dinghies (one per region).
Configuration notes: There is no mod settings for now;
Requirements: Requires BepInEx
✨✨✨**RECOMMENDED MOD: Shipyard Expansion is STRONGLY recommended to have more sail options!!!**✨✨✨
Installation: Download the Dinghies.zip and extract it into the ...\Sailwind\BepInEx\plugins folder.
Game version: 0.29+
Mod Version: 1.0.1
Warning: Making a backup of your save is advisable before installing this mod!!!