Skip to content

Dinghies v1.0.6

Choose a tag to compare

@alesparise alesparise released this 28 Mar 10:28

New Features:
• Added stowing and launching mechanics (see guide below);
• Added notification system:
- Opening the game will show a notification message if there is a new one;
- This can be disabled in the config file;
- Messages will let you know about new updates or bugfixes;
• Added a pillow shipyard option that acts as a bed;
• Added a centered tiller option which can be used when the mizzen mast is removed;
• Changed the default rig when Shipyard Expansion is installed to use two lugs sails;
• Added a default name to the nameplates, so that they are more visible when installed;

Fixes:
• Oars can no longer be used without buying the boat 👀;
• Slightly increased rudder power;
• Merged the two telltales options into one and made them check for correct shrouds;

Technical Changes:
• Assets loading is now relative to the mod dll, which should avoid folder structure issues;
• Added a Bridge and Scripts dll;
• Changed the way boat names are saved, this should allow multiple boats having names within this mod (future proofing);

STOWING GUIDE:
First, buy the davits in the shipyard for the boat you want to stow the dinghy on. They are available on the Sanbuq, Junk, Brig and Jong.
Have the dinghy close to the boat you want to stow it on. While on the boat, grab the "tarp cover" object and move it into the dinghy.
When the dinghy's model changes to the covered version, grab the hooks attached to the davits and click the metal brackets on the dinghy.
When both hooks are connected, you can use the davits winches to lift the boat out of the water.

To launch the dinghy, lower it using the winches, then click the hooks or the brackets to release them.
When the dinghy is floating freely, click anywhere on the tarp cover to remove it. You can now use the dinghy as normal.