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Falco logo

Falco

Logo by Sanyat.me/SanyochekDev

A tiny, fast browser engine written in Rust.
Renders HTML, CSS, JavaScript, SVG and images — to a PNG, or to a live interactive window.

License: MIT Built with Rust Binary size Lines of Rust CI Donate

Quick start · Interactive mode · Features · Architecture · Contributing


What it is

Falco is a real browser engine in roughly 36,000 lines of Rust. It parses HTML, applies CSS, executes JavaScript, loads images, computes layout, and paints to a canvas — either as a PNG file or a live interactive window where you can scroll, click links, fill out forms, and navigate.

HTML ──▶ DOM ──▶ Style tree ──▶ Layout tree ──▶ Paint commands ──▶ Canvas ──▶ PNG / Window
            ▲           ▲              ▲
            │           │              │
       HTML5 tokenizer  CSS cascade    Flex / Grid / Table / Float / Absolute
       + tree builder   + Selectors 4  + Inline / Block flow
            │
       JS (custom VM with closures, generators, Promise, BigInt, Symbol)
            │
       Image loader ──▶ HTTP / data: URL / local file

Falco is not a wrapper around WebKit, Gecko, or Chromium. Every module — HTML tokenizer, CSS parser, layout engine, JS VM, font rasterizer, PNG encoder — is written from scratch in Rust.

Honest status (what works vs what's a stub)

To set expectations clearly — this is v0.1.0, an early release by a single developer. Not everything listed in this README is production-ready. Here's what is actually wired into the render pipeline and what is structurally complete but not yet called:

✅ Actually works (called by render_with_base_url)

  • HTML parser (html/) — legacy parser, not spec-compliant but functional
  • DOM types (dom/) — minimal node types, no observers/shadow
  • CSS parser (css/) — selectors, properties, cascade, color parsing
  • Style cascade (style/) — UA styles + inheritance + flex/grid props
  • Layout (layout/) — block / inline / flex / CSS Grid / table / float / absolute
  • Painting (paint/) — fonts (ab_glyph), gradients, shadows, alpha compositing
  • SVG renderer (svg/) — paths, basic shapes, gradients, stroke + fill
  • Hand-written PNG encoder (png/)
  • Image loader (image/) — HTTP, data: URLs, local files
  • JS VM (tjs/) — bytecode interpreter + JIT (x86_64, Linux-only)
  • JS-DOM bindings (js_tjs/, js_runner/) — document.getElementById, console.log, alert, onclick
  • Networking (net/) — HTTP/1.1 (ureq), cookies, cache, websocket, redirect
  • Interactive --window mode — scrolling, forms, navigation, history

⚠️ Structurally complete, passes own unit tests, NOT wired into renderer

These exist as spec-compliant replacements for the legacy modules. They compile and have their own unit tests, but render_with_base_url does not call into them yet. This is the v0.2.0 milestone.

  • html::spec — WHATWG §13.2 tokenizer (all 80 states) + tree builder (all 22 insertion modes) + serializer + XML parser + encoding detection
  • dom::spec — spec DOM with MutationObserver, Shadow DOM, custom elements, accessibility tree
  • css::spec — Selectors Level 4 (:has(), :is(), :where(), cascade layers, container queries)
  • tjs_ext/ — Symbol, BigInt, Promise, microtasks, Map/Set, WeakMap/WeakSet, Reflect

⚠️ Implemented algorithms, NOT enforced in renderer

  • security/ — SOP, multi-process, seccomp sandbox, CSP, TLS cert chain validation, permissions, extensions, DevTools protocol. All algorithms are in place and unit-tested, but the renderer doesn't enforce them yet.
  • web_runtime/fetch(), XMLHttpRequest, event loop, Promise. The Promise / event loop integration is real and unit-tested, but fetch and XHR are stubbed (no real network behind them in the JS context). WebGL, video, MSE, EME, NDSD are headless stubs — they implement the API surface but don't actually render WebGL frames, decode H.264 video, or do DRM. They exist as scaffolding for future work.
  • media/@media queries are parsed but always applied (no conditional cascade yet)

❌ Known broken / unfinished

  • real-http2, real-webgl, sandbox Cargo features do not compile with --all-features because their upstream APIs have drifted (h2::Body removed, glow API changed, seccomp pre_exec is Unix-only). They are disabled by default and the CI clippy step does not check them.
  • The JIT (tjs/jit.rs) works on Linux x86_64 but fails on macOS CI runners because mmap(MAP_JIT) requires code signing with the com.apple.security.cs.allow-jit entitlement. JIT tests are marked #[ignore] on macOS.
  • DOM mutation from JS (element.innerHTML = ..., element.style.color = ...) does not trigger re-render.
  • HTML5 spec-compliant tree repair (adoption agency, foster parenting) is in html/spec/tree_builder.rs but the legacy parser is what actually runs.

Bottom line: if you cargo build && ./falco https://example.com --out out.png, you get a real PNG render. The HTML/CSS/layout/paint path works end-to-end. The spec-compliant parsers, security enforcement, and advanced web runtime (WebGL/video/DRM) are scaffolding for future milestones, not working features. Please read the code before claiming otherwise.

Quick start

# Build (release binary lands in target/release/falco)
cargo build --release

# Render a local HTML file to PNG
./target/release/falco page.html --out page.png --width 1200

# Render a URL to PNG
./target/release/falco https://example.com --out example.png --width 800

# Open interactive live window (desktop only — scrolls, hover, link clicks)
./target/release/falco page.html --window

# Render with external CSS merged on top of <style> tags
./target/release/falco README.html --css style.css --out readme.png

<style> tags inside the HTML are automatically extracted and applied. External CSS via --css is merged on top.

Interactive mode (--window)

When you pass --window, Falco opens a real browser window with an address bar at the top, the page content in the middle, and a status bar at the bottom. You can:

Navigation

  • Click links (<a href>) — Falco fetches the new URL and re-renders
  • Address bar — click it or press F6, type a URL, press Enter
  • Reload with r — re-fetches the current page
  • Back/Forward with Alt+← / Alt+→ — full history navigation

Forms

  • Click inputs to focus them, then type to enter text (live update)
  • Tab / Shift+Tab — cycle focus between interactive elements
  • Backspace — delete the last character
  • Enter — submit form / click the focused button / follow focused link
  • Supported types: text, email, password (masked), checkbox, submit, button, textarea

Scrolling & visual feedback

  • Mouse wheel, arrow keys, Page Up/Down, Home/End
  • Focus ring — 2px blue outline around the focused element
  • Blinking caret — 500ms blink in text inputs and the address bar
  • Hover hint — when hovering a link, its href appears in the status bar

Incremental repaint

The window only re-paints when state actually changes (scroll, input text, focus, hover). On idle frames, only the address bar / status bar overlays are redrawn — the page canvas is cached. This keeps CPU usage low and scrolling smooth.

Headless fallback

If no display is available (headless server, no X11/Wayland), Falco automatically falls back to PNG output with a warning.

CLI reference

falco — a tiny browser engine

USAGE
  falco <input> [OPTIONS]

INPUT
  A URL (http://...) or a path to a local .html file.

OPTIONS
  --css <path>       External CSS file (merged with <style> tags in HTML).
  --out <path>       Output PNG path. Default: falco.png
  --width <px>       Viewport width. Default: 1200
  --height <px>      Viewport height (canvas grows if content is taller). Default: 800
  --bg <hex>         Background color (0xRRGGBBAA). Default: 0xFFFFFFFF
  --window           Open a live interactive window instead of writing PNG.
  -h, --help         Show this help
  -V, --version      Print version

INTERACTIVE MODE KEYS (when --window is used)
  q / Esc       quit
  r             reload (prints message — restart Falco to actually reload)
  ↑ / ↓         scroll line
  PgUp / PgDn   scroll page
  Home / End    jump to top / bottom
  g / G         top / bottom (vim-style)
  mouse wheel   scroll
  mouse click   follow `<a href>` link (prints URL to stderr)

Programmatic API

use falco::{render_to_png, RenderOptions};

fn main() -> anyhow::Result<()> {
    let html = std::fs::read_to_string("page.html")?;
    let css = std::fs::read_to_string("style.css")?;
    let opts = RenderOptions {
        width: 1200,
        height: 800,
        background: 0xFFFFFFFF,
    };
    render_to_png(&html, &css, opts, "out.png")?;
    Ok(())
}

What it supports

HTML

  • HTML5 tokenizer (WHATWG §13.2.5) — all 80 states, script-data escape/double-escape, attribute parsing with duplicate detection, named + numeric character references with Windows-1252 quirks
  • HTML5 tree builder (WHATWG §13.2.6) — all 22 insertion modes, stack of open elements with scope algorithms, active formatting elements list, reconstruct active formatting, adoption agency algorithm, foster parenting for table content, <template> with separate DocumentFragment contents
  • Entity references&amp;, &#65;, &copy;, 50+ named entities
  • Whitespace collapsing (browser-style)
  • <template> element with separate DocumentFragment contents
  • XML/XHTML parser — strict, with namespace bindings, CDATA, PIs
  • Encoding detection — BOM, HTTP Content-Type charset, <meta charset>, <meta http-equiv>, heuristic UTF-8/UTF-16 detection, decoders for UTF-8 / UTF-16LE / UTF-16BE / Windows-1252
  • Tree builder auto-close<li>, <p>, <td>, <tr>, <option>, <dt>/<dd>
  • innerHTML / outerHTML serialization — void elements, <template> contents fragment, raw text elements, full attribute value escaping

DOM (spec-compliant, dom::spec)

  • NodeRef = Rc<RefCell<Node>> with parent, firstChild, lastChild, previousSibling, nextSibling pointers per spec
  • DocumentHandle = Rc<RefCell<Document>> with weak back-ref from each Node
  • Mutation records queued on every append/insert/remove/setAttribute/removeAttribute
  • MutationObserver with observe(), disconnect(), take_records(), MutationObserverInit (childList/attributes/characterData/subtree/attributeOldValue/ characterDataOldValue/attributeFilter), subtree ancestor matching
  • Shadow DOMattachShadow() with open/closed modes, host validation, named + default slots, fallback content, slot distribution (flatten tree algorithm), assignedSlot lookup
  • Custom elementscustomElements.define() with name validation, observedAttributes tracking, lifecycle callbacks (connected / disconnected / adopted / attributeChanged / form-associated), pending upgrades, customized built-in elements (is="...")
  • Accessibility tree — parallel tree with role/name/description/ state/actions, implicit ARIA roles for ~50 HTML tags, honors role="", aria-hidden, hidden, display:none, accessible name computation (aria-label > aria-labelledby > element-specific > title)

CSS (css/ + css::spec)

  • Selectors Level 4 — type, class, id, universal (*), descendant, child (>), adjacent sibling (+), general sibling (~), attribute ([attr], =, ~=, |=, ^=, $=, *=)
  • Pseudo-classes:hover, :focus, :focus-visible, :focus-within, :active, :visited, :checked, :disabled, :enabled, :readonly, :readwrite, :required, :optional, :valid, :invalid, :empty, :root, :first-child, :last-child, :only-child, :first-of-type, :last-of-type, :only-of-type, :nth-child(an+b), :nth-last-child, :nth-of-type, :nth-last-of-type, :nth-child(an+b of S), :is(), :where(), :not(), :has(), :lang(), :dir()
  • Cascade & specificity — (a, b, c) tuple, :where() zero, :is() / :not() / :has() most specific arg, CascadeOrigin (UA / User / Author) with reversed order for !important, CascadeLayers (None wins over layered; later wins over earlier)
  • Propertiesdisplay, position, color, background (including linear-gradient and radial-gradient), font-*, margin, padding, border, border-radius, width, height, min/max-width, top/right/bottom/left, z-index, overflow, opacity, box-shadow, white-space, box-sizing, gap, flex*, grid*, writing-mode, logical properties (margin-inline-start, etc.)
  • Values — keywords, hex/rgb/rgba/named colors, lengths (px, em, rem, pt, %, vw, vh), percentages, numbers, !important
  • Functionslinear-gradient(), radial-gradient(), url(), var(), calc() (simplified), rgb(), rgba()
  • Shorthandsmargin, padding, border, background, flex
  • @-rules@media (parsed and applied), @keyframes / @animation with cubic-bezier & steps timing functions, @font-face with family/weight lookup, @layer (cascade layers), @container queries with evaluate_container_query()
  • Logical propertiesmargin-inline-start etc. resolved to physical properties based on writing-mode
  • CSS counterscounter-reset, counter-increment, counter-set
  • Containmentcontain: layout/paint/size/style/inline-size/ block-size, strict, content
  • Filtersblur, brightness, contrast, drop-shadow, grayscale, hue-rotate, invert, opacity, saturate, sepia
  • Clip-pathpolygon, circle, ellipse, inset, path, url()

Layout (layout/)

  • Block flow — vertical stacking
  • Inline flow — horizontal text wrapping with proper baseline
  • Flexboxflex-direction, justify-content, align-items, flex-wrap, gap, flex-grow, flex-shrink, flex-basis
  • CSS Gridgrid-template-columns / grid-template-rows (with fr, auto, minmax(), repeat()), grid-column / grid-row placement, gap / column-gap / row-gap, auto-flow
  • Table layout<table>, <tr>, <td>, <th>, <thead>, <tbody>, <tfoot>, <caption>, column width distribution, border collapse
  • Floatfloat: left/right, simple clear
  • Inline-block — inline elements with block-like width/height
  • Box model — margin, border, padding, content with box-sizing: border-box support
  • Positionstatic, relative, absolute, fixed (parsed, relative + absolute positioning applied)
  • Units — px, em, rem, pt, %, vw, vh
  • Writing modeshorizontal-tb, vertical-rl/lr, sideways-rl/lr

Painting (paint/)

  • Backgrounds — solid colors and linear / radial gradients
  • Borders — all four sides with custom colors and styles
  • Border-radius — rounded corners (all four corners)
  • Box-shadow — outer shadows with blur
  • Opacity — alpha blending for entire elements
  • Text — TrueType font rasterization via ab_glyph, bold and italic synthesis
  • Alpha compositing — proper RGBA blending
  • SVG — paths, basic shapes (rect, circle, ellipse, line, polyline, polygon), gradients, stroke + fill
  • PNG encoder — hand-written, no flate2 dependency

JavaScript (tjs/ + tjs_ext/)

Falco ships its own JavaScript VM (the tjs module) — pure Rust, no V8/SpiderMonkey/boa. It is a bytecode VM with a generational GC, inline caching, hidden classes, and a JIT tier-up.

  • ES2015+ syntaxlet / const, arrow functions, template literals, destructuring (object + array), default + rest params, spread, for...of, for...in, computed property names, shorthand methods/properties, optional chaining, nullish coalescing, exponentiation operator, async/await (parsed)
  • Functionsfunction foo() {}, closures with proper upvalue capture, generators (function* / yield / yield*), async function / await (parser-level)
  • TypesSymbol with 13 well-known symbols, BigInt with arbitrary precision (u32 limbs, signed), Promise with then/catch/finally + state machine, Iterator protocol, Generator as state machine
  • Built-insMath, JSON, Array (push, pop, map, filter, reduce, forEach, find, findIndex, includes, slice, splice, flat, flatMap), String (split, replace, match, padStart, padEnd, trim, trimStart, trimEnd, startsWith, endsWith, includes, repeat), Object (keys, values, entries, assign, freeze, fromEntries), Reflect (get, set, has, deleteProperty, ownKeys), WeakMap, WeakSet, Map, Set, Proxy
  • Microtask queuePromise reactions drained as microtasks
  • DOM bindingsdocument.getElementById, document.querySelector / querySelectorAll, console.log, alert, addEventListener (basic)
  • Event loop integrationsetTimeout, setInterval, requestAnimationFrame, fetch() (returns Promise<Response>), XMLHttpRequest, all driven by the event loop in web_runtime/event_loop.rs
  • console.log(...) — prints to stderr
  • alert(msg) — shows in the status bar

Networking (net/)

  • HTTP/1.1 fetch (via ureq)
  • HTTP/2 parser (http2.rs)
  • Cookie jar (cookies.rs) with proper domain/path matching
  • Redirect handling (redirect.rs) with redirect-loop detection
  • Cache (cache.rs) — HTTP cache with conditional requests
  • WebSocket (websocket.rs) — frame parser, masking, ping/pong

Web runtime (web_runtime/)

  • fetch() (fetch.rs) — Promise-based, integrates with event loop
  • XMLHttpRequest (xhr.rs) — sync + async modes
  • Event loop (event_loop.rs) — task queues, microtasks, RAF
  • Promise (promise.rs) — state machine, then/catch/finally
  • WebGL (webgl.rs) — shader compilation, buffer management, draw calls (headless)
  • Video (video.rs) — <video> element demux + decode stub
  • MSE (mse.rs) — Media Source Extensions
  • EME (eme.rs) — Encrypted Media Extensions
  • NDSD (ndsd.rs) — Native Device Service Discovery

Security (security/) — implemented but not fully wired into renderer

  • Origin / SOP (origin.rs) — Origin struct, is_same_origin, is_same_site, registrable_domain (with 2-part TLD list), check_cors (with credentials / wildcard handling), check_navigation
  • Multi-process / site isolation (process.rs) — Process kinds (Browser / Renderer / GPU / Utility / Plugin), site-to-process map, ProcessPerSite / ProcessPerTab policies, crash recovery with max-restarts / sad-tab / fatal modes
  • Sandbox (sandbox.rs) — seccomp-bpf filter (Linux), renderer allowlist (~30 syscalls), blocks execve/fork/ptrace/open/ socket/connect/mount, PR_SET_NO_NEW_PRIVS, drop_capabilities
  • CSP (csp.rs) — directive map, default-src fallback, source expression matching ('self', 'none', 'unsafe-inline', 'unsafe-eval', data:, blob:, host, *.wildcard, scheme:), nonce/hash support, allows_inline_script, allows_eval, allows_javascript_url, is_safe_attribute (blocks onclick, onerror, javascript: in href/src), violation reports
  • TLS certificates (cert.rs) — Certificate struct, validity, hostname matching (with wildcards), TrustStore with Mozilla defaults, validate_chain (chain building, signature check, hostname, EKU, path length), OCSP stub, HPKP pinning, Certificate Transparency
  • Permissions (permissions.rs) — 20 permission types (Geolocation, Camera, Microphone, Notifications, ...), per-(origin, permission) state, pluggable prompt handler, iframe allow parsing
  • Extensions (extensions.rs) — Manifest V3, content scripts, match patterns (<all_urls>, *://*.host/*), glob matching, permissions, generate extension ID, ChromeApi enum
  • DevTools protocol (devtools.rs) — JSON value type, Request/Response/Event/RpcError, Inspector/Page/Runtime/DOM/Network/ Console methods, event subscribers, console message buffering

Images (image/)

  • HTTP/HTTPS URLs — fetched via ureq
  • data: URLs — base64-encoded inline images
  • Local files — relative paths resolved against the page URL
  • Formats — PNG, JPEG, GIF (first frame), BMP (via the image crate)
  • Sizingwidth / height HTML attributes take precedence, CSS width / height respected, default 300×200px, nearest-neighbor scaling
  • Broken images — grey placeholder box with the alt text
  • Caching — global cache by URL

What it does NOT do (yet)

  • The html::spec, dom::spec, css::spec, tjs_ext/, security/ modules are structurally complete but not yet wired into the render pipeline. Falco still uses the legacy html / dom / css modules for actual rendering. The new modules exist as the spec-compliant replacements and pass their own unit tests, but the renderer has not been switched over yet.
  • No CSS animations / transitions in the renderer (the data structures exist in css/spec/advanced.rs, but the paint loop does not interpolate them).
  • No @media query value matching in the renderer (queries are parsed; the cascade does not yet apply them conditionally).
  • No real DOM mutation from JS in the renderer (element.innerHTML = ..., element.style.color = ... are stubs).
  • No HTML5 spec-compliant tree repair in the renderer (the algorithm exists in html/spec/tree_builder.rs but the legacy parser is used).

Architecture

Module Lines Description
html::spec ~4,900 WHATWG HTML5 tokenizer + tree builder + serializer + XML parser + encoding
html.rs ~540 Legacy HTML parser (still used in render pipeline)
dom::spec ~2,280 Spec-compliant DOM, MutationObserver, Shadow DOM, custom elements, a11y
dom.rs ~140 Legacy DOM (still used in render pipeline)
css::spec ~2,020 Selectors L4, cascade specificity, @-rules, animations, containment, filters
css/ ~1,660 Legacy CSS parser + selector matching + color parsing
style/ ~1,720 Style cascade + UA styles + inheritance + flex/grid properties
layout/ ~1,950 Block / inline / flex / grid / table / float / absolute layout
paint/ ~470 Canvas + font rasterizer + alpha compositing + gradients + shadows
svg/ ~1,130 SVG parser + renderer (paths, shapes, gradients)
tjs/ ~4,340 Custom JS VM: lexer, parser, interpreter, bytecode VM, JIT, value, builtins
tjs_ext/ ~780 Symbol, BigInt, Promise, microtasks, Map/Set, WeakMap/WeakSet, Reflect
js_tjs.rs ~700 JS-to-DOM bindings (document, console, alert, onclick)
web_runtime/ ~4,300 fetch, XHR, event loop, Promise, WebGL, video, MSE, EME, NDSD, HTTP/2
net/ ~930 HTTP fetch, cookies, cache, websocket, redirect
security/ ~3,590 SOP, multi-process, sandbox, CSP, certs, permissions, extensions, DevTools
window/ ~1,110 Interactive window: scrolling, forms, navigation, history, address bar
image/ ~200 Image loader (HTTP, data: URLs, local files) + cache + scaling
png/ ~100 Hand-written PNG encoder (no flate2 dependency)
main.rs, lib.rs ~550 CLI parsing + library entry points
Total ~36,000

Project layout

falco/
├── .github/                  # CI, issue templates, contributing, security policy
│   ├── workflows/
│   │   ├── ci.yml            # fmt + clippy + build + test on 3 OSes × 2 toolchains
│   │   └── release.yml       # Build per-OS release binaries on tag push
│   ├── ISSUE_TEMPLATE/       # bug_report.md, feature_request.md, config.yml
│   ├── CONTRIBUTING.md
│   ├── CODE_OF_CONDUCT.md
│   ├── SECURITY.md
│   ├── PULL_REQUEST_TEMPLATE.md
│   ├── FUNDING.yml           # MonoBank donation link
│   └── dependabot.yml
├── docs/                     # Logo
│   └── falco.svg             # project logo (by Sanya)
├── src/
│   ├── main.rs
│   ├── lib.rs
│   ├── html/spec/                # WHATWG HTML5 (tokenizer, tree builder, ...)
│   ├── html.rs               # legacy HTML parser
│   ├── dom/spec/                 # spec DOM (observer, shadow, custom elements, a11y)
│   ├── dom.rs                # legacy DOM
│   ├── css/spec/                 # selectors L4, cascade, @-rules
│   ├── css/                  # legacy CSS parser
│   ├── style/                # cascade + inheritance + UA styles
│   ├── layout/               # block/inline/flex/grid/table/float/absolute
│   ├── paint/                # canvas + fonts + compositing
│   ├── svg/                  # SVG parser + renderer
│   ├── tjs/                  # custom JS VM (lexer, parser, VM, JIT)
│   ├── tjs_ext/              # Symbol, BigInt, Promise, ...
│   ├── web_runtime/          # fetch, XHR, event loop, WebGL, video, MSE, EME
│   ├── net/                  # HTTP, cookies, cache, websocket, redirect
│   ├── security/             # SOP, sandbox, CSP, certs, permissions, DevTools
│   ├── window/               # interactive window mode
│   ├── image/                # image loader
│   └── png/                  # PNG encoder
├── Cargo.toml
├── Cargo.lock
├── LICENSE
└── README.md

Roadmap

The next big pieces of work, roughly in priority order:

  1. Wire html::spec + dom::spec into the render pipeline — switch off the legacy html + dom modules. This unlocks spec-compliant tree repair, full MutationObserver, and real custom elements.
  2. Wire css::spec into the cascade — get :is / :where / :has working in real rendering, plus cascade layers and container queries.
  3. DOM mutation from JSelement.innerHTML = ..., element.style.color = ..., full re-render on mutation.
  4. CSS animations / transitions — interpolate keyframes in the paint loop, run them through the event loop.
  5. Wire security/ into the renderer — SOP enforcement in DOM access, CSP in the script runner, certificate validation on HTTPS fetches, multi-process sandbox.
  6. @media query value matching — apply queries conditionally based on viewport size.

Support the project

If Falco is useful to you, consider buying the author a coffee:

MonoBank donation

License

MIT — see LICENSE.

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Tiny browser engine written from scratch in Rust.

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