Releases: alexgreensh/anidoodle
Release list
anidoodle 0.3.0
Hand-drawn art, written as code, now for every format: a still, a loop, a sticker or a film.
Nine styles to choose from. The gallery is a 3x3 sheet, with the single-line engraving as style nine. references/styles.md carries each style's recipe, which style suits which job, and how to invent your own.
Stills, loops and stickers, first-class.
scaffold.mjs --still <name>starts a one-frame picturerender.mjs --out x.gif | x.webm | x.apngexports loops, and stickers with transparency keptstill.mjsneeds only a browsergate.mjsmarks audio and dead-air checks as not applicable for stills and silent piecesreferences/formats.mdcovers sizes, image series, transparent backgrounds and seamless loops
Pinned installs. New projects copy the lockfile, so every dependency version matches.
The skill routes by what you're making. SKILL.md sends a still, a loop and a film to their own workflows.
anidoodle 0.2.0
Adds the animated hero banner: a messy artist's table drawn entirely in code, with the name writing itself on in calligraphy and gentle idle motion across the whole scene. Deterministic, no image or audio assets.
anidoodle 0.1.0
The first public cut.
Draw, animate and illustrate entirely in code: deterministic, backend-agnostic, no image or audio assets. This release includes the portable canvas-core engine, four render adapters, the Mechanical Lepidoptera example film, a nine-style code-drawn gallery, and the craft references.