"Overdue" Update
General changes:
- Custom Tank models are now also used by default.
- Simplified Tank model randomization.
- Separated public and private mutation state variables.
- Slightly buffed bile slowdown on land.
- Tanks can now freely spawn in finale areas before it is started.
- Increased M60 damage by 50%.
- Tweaked explosive ammo slowdown values.
- Added custom support for unlimited Tanks (cm_TankLimit = -1).
- Upgrade packs now have a 75% chance of spawning already deployed.
- Implemented system to speed up bleed out if incapped survivors are abandoned.
- Compacted the HUD timer.
- Constrained modified response system files to only affect Tank Run.
- Implemented speaker forwarding in RRule to match the standard Talker behavior.
- Increased Bile Bomb radius to 180 units.
- Decreased Tank swing interval to 2.2 seconds.
- Increased Grenade Launcher damage scale to 5.
- Added a HUD timer discount auditory feedback.
Map-specific changes:
- Quadrupled pipe bomb density and raised Tank spawn interval to 25 s in Dark Carnival 3.
- Also opened breakable wall in the "drop-down room".
- Fixed ammo not converting to lasers in Dark Carnival 5.
- Lowered spawn interval to 30 seconds in the Dark Carnival and Blood Harvest finales.
- Unlocked and overhauled elevator in Hard Rain 2-3 so that Tanks stop camping the gates.
- Increased Hard Rain finale duration back to 10 minutes.
- Having all players in the Sacrifice 1 arena is no longer needed to release the Tank.
- Shortened the time to open both train car doors to 2 seconds.
- Buffed Train Car Tank from 125% to 150% health.
- Opened 5 walls in the No Mercy 4 event area.
- Increased the initial Tank spawn interval in No Mercy 5 to 35 seconds.
- Tied Crash Course finale duration to elevator progress instead of HUD timer.
- Increased propane tank and quintupled gas can densities in Death Toll 2.
- Increased Tank spawn interval to 30 seconds after the Death Toll 3 event.
- Disabled damage forces on the 2 church safe room file cabinets.
- Doubled crane speed, removed dumpster pusher, and boosted its crush damage in Dead Air 2.
- Restored Tank spawning in the beginning of Dead Air 5.
- Set first Tank spawn delay to 6 seconds in Cold Stream 3.
- Patched Cold Stream finale not starting with players outside the building.