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"Overdue" Update

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@alexiscoutinho alexiscoutinho released this 28 Mar 19:22
· 10 commits to master since this release

General changes:

  • Custom Tank models are now also used by default.
  • Simplified Tank model randomization.
  • Separated public and private mutation state variables.
  • Slightly buffed bile slowdown on land.
  • Tanks can now freely spawn in finale areas before it is started.
  • Increased M60 damage by 50%.
  • Tweaked explosive ammo slowdown values.
  • Added custom support for unlimited Tanks (cm_TankLimit = -1).
  • Upgrade packs now have a 75% chance of spawning already deployed.
  • Implemented system to speed up bleed out if incapped survivors are abandoned.
  • Compacted the HUD timer.
  • Constrained modified response system files to only affect Tank Run.
  • Implemented speaker forwarding in RRule to match the standard Talker behavior.
  • Increased Bile Bomb radius to 180 units.
  • Decreased Tank swing interval to 2.2 seconds.
  • Increased Grenade Launcher damage scale to 5.
  • Added a HUD timer discount auditory feedback.

Map-specific changes:

  • Quadrupled pipe bomb density and raised Tank spawn interval to 25 s in Dark Carnival 3.
  • Also opened breakable wall in the "drop-down room".
  • Fixed ammo not converting to lasers in Dark Carnival 5.
  • Lowered spawn interval to 30 seconds in the Dark Carnival and Blood Harvest finales.
  • Unlocked and overhauled elevator in Hard Rain 2-3 so that Tanks stop camping the gates.
  • Increased Hard Rain finale duration back to 10 minutes.
  • Having all players in the Sacrifice 1 arena is no longer needed to release the Tank.
  • Shortened the time to open both train car doors to 2 seconds.
  • Buffed Train Car Tank from 125% to 150% health.
  • Opened 5 walls in the No Mercy 4 event area.
  • Increased the initial Tank spawn interval in No Mercy 5 to 35 seconds.
  • Tied Crash Course finale duration to elevator progress instead of HUD timer.
  • Increased propane tank and quintupled gas can densities in Death Toll 2.
  • Increased Tank spawn interval to 30 seconds after the Death Toll 3 event.
  • Disabled damage forces on the 2 church safe room file cabinets.
  • Doubled crane speed, removed dumpster pusher, and boosted its crush damage in Dead Air 2.
  • Restored Tank spawning in the beginning of Dead Air 5.
  • Set first Tank spawn delay to 6 seconds in Cold Stream 3.
  • Patched Cold Stream finale not starting with players outside the building.