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Releases: alexz006/UE4SS-Bootstrap

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v1.1.0

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@alexz006 alexz006 released this 19 Jun 22:33

What's new

  • Per-mod enabled.txt[modules] now also creates/removes Mods\<Name>\enabled.txt (present = enabled) alongside the mods.txt flag. Only listed, installed mods are touched.
  • No config needed for first install — if ue4ss\updater.ini is missing it's created automatically from the built-in default, and the install continues.
  • Smaller, optimized build — LTCG + dead-code elimination.

Full bootstrap/auto-update behaviour from v1.0.0 is unchanged. DLL version 1.1.0.0.

Install

  1. Extract into <Game>\Binaries\Win64.
  2. Launch — UE4SS downloads and installs itself.

v1.0.0

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@alexz006 alexz006 released this 19 Jun 17:35

UE4SS-Bootstrap — a dwmapi.dll proxy that installs and self-updates UE4SS.

Install

  1. Copy dwmapi.dll into <Game>\Binaries\Win64\.
  2. Copy ue4ss\updater.ini into <Game>\Binaries\Win64\ue4ss\.
  3. Launch the game — UE4SS is installed/updated automatically.

Features

  • Clone of the RE-UE4SS proxy (143 exports, forwarding, --disable-ue4ss / --ue4ss-path / override.txt).
  • Bootstraps UE4SS from a single dll + updater.ini.
  • Channels: stable / nightly / pinned; per-module install allow-list; mods.txt sync.
  • Keeps your UE4SS-settings.ini / mods.txt unless told otherwise.
  • Resilient downloads (timeouts, retries, resume); check_interval_days throttle.
  • Self-contained, static CRT. DLL version 1.0.0.0.