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Breakpoints / watchpoints panel can be resized: drag the divider between the code view and
the list.
Pop out the breakpoints list: "Pop out ⧉" opens it in its own window (handy on a second
screen). Close it or press "Dock back" to return it. Size, position and pop-out state are
remembered.
Code before the breakpoint: when the game stops, the code view also shows the instructions
leading up to the current line, which now sits about a third of the way down.
Scrolls on small screens: the Debugger tab gets a scrollbar instead of cutting off panels.
Pointer scan
Works with the updated ps5debug-NG pointer-scan payload, and still with the previous one.
Reports when part of the game's memory couldn't be read during a pass, so missing chains
aren't silent.
Fixes
Kernel panic on reconnect: pressing Connect again while the debugger was attached, then
attaching or refreshing, could crash the console.
Connect, Disconnect and closing the tool now detach the debugger cleanly first, and give the
console time to finish closing the session.
If the connection drops on its own, the debugger is shown as detached.
Attach waits and retries once if the console is still closing the last session.
Code cave "Save as new cheat" had no buttons: with "Locate by AOB" ticked, the popup
crashed before its Save / Cancel buttons were drawn. Fixed.
Windows too big for laptop screens: the code cave window, "Record cheat from Caller", the
export dialog and the others now fit the screen, with their buttons always visible.
"Record cheat from Caller" now has its Save / Cancel buttons in a bar along the bottom, and
its options column scrolls.
Notes
To use the server-side pointer scan, load the updated ps5debug-NG payload with the
pointer-scan command. Without it, the tool falls back to turbo scans as before.