What's Changed
- Improve rough glass energy retention and physical area-light emission by @algorithmicsimplicity in #118
- Compensate rough dielectric energy with a coupled reciprocal closure by @algorithmicsimplicity in #127
- Add mipmapped UV texture anti-aliasing across hybrid and path tracing by @algorithmicsimplicity in #123
Full Changelog: v0.0.1...v0.0.2