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Caustica Rework 0.1.3

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@altairflyy altairflyy released this 14 Sep 12:10
· 0 commits to 3fb228fb58a739212f821867c39a93e318c4db28 since this release

Caustica Rework 0.1.3

Integration of Distant Horizons LOD terrain with scene-linear ray-traced lighting, foliage albedo alignment, and HDR tonemapping consistency.

Added

  • Distant Horizons Material Provenance: Implemented authoritative tracking of Distant Horizons materials (`DhMaterialProvenance') and face recipe reconstruction (`DhFaceRecipeResolver').
  • LOD Foliage Albedo Alignment: Accurately reconstructed foliage albedo from Near sprite atlas, biome color tinting, and ray-cone equivalent mip selection to prevent dark seams at chunk boundaries.
  • Diagnostics Overlay: Added real-time Distant Horizons material, recipe, and residency diagnostics to the F3 debug screen overlay.

Changed

  • Scene-Linear DH Relighting: DH distant geometry is relit in scene-linear ray-traced display space with celestial Lambert lighting, sky/block illumination, and tonemapping.

Removed

  • Legacy Removal: Removed obsolete Distant Horizons rasterization fallback, dedicated reflection pipeline, and water mask passes.

Fixed

  • HDR Tonemapping Alignment: Fixed tonemapping when HDR is active to evaluate the selected tone curve and look operators across available display headroom while keeping paper white normalized and consistent with SDR.

Validation

  • 351/351 automated tests PASS
  • 7/7 characterization benchmarks PASS
  • V2 clean package build PASS
  • 0 expected failures, 0 unexpected failures

Download

  • File: caustica-0.1.3.jar
  • SHA256: CB5CFF7259B1CB8EED820409117F27C19E0DD685AB87C9C321ED3AFD3FBAD1A9