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Caustica Rework 0.1.3
Integration of Distant Horizons LOD terrain with scene-linear ray-traced lighting, foliage albedo alignment, and HDR tonemapping consistency.
Added
- Distant Horizons Material Provenance: Implemented authoritative tracking of Distant Horizons materials (`DhMaterialProvenance') and face recipe reconstruction (`DhFaceRecipeResolver').
- LOD Foliage Albedo Alignment: Accurately reconstructed foliage albedo from Near sprite atlas, biome color tinting, and ray-cone equivalent mip selection to prevent dark seams at chunk boundaries.
- Diagnostics Overlay: Added real-time Distant Horizons material, recipe, and residency diagnostics to the F3 debug screen overlay.
Changed
- Scene-Linear DH Relighting: DH distant geometry is relit in scene-linear ray-traced display space with celestial Lambert lighting, sky/block illumination, and tonemapping.
Removed
- Legacy Removal: Removed obsolete Distant Horizons rasterization fallback, dedicated reflection pipeline, and water mask passes.
Fixed
- HDR Tonemapping Alignment: Fixed tonemapping when HDR is active to evaluate the selected tone curve and look operators across available display headroom while keeping paper white normalized and consistent with SDR.
Validation
- 351/351 automated tests PASS
- 7/7 characterization benchmarks PASS
- V2 clean package build PASS
- 0 expected failures, 0 unexpected failures
Download
- File:
caustica-0.1.3.jar - SHA256:
CB5CFF7259B1CB8EED820409117F27C19E0DD685AB87C9C321ED3AFD3FBAD1A9