Skip to content

Releases: amandaleeang/OpenSim-Aura

OpenSim-Aura v1.0.5

Choose a tag to compare

@github-actions github-actions released this 04 Sep 07:27

Changes since v1.0.5

  • Stop HG friends treating leftover travel rows as still online. (7a7dd91)

OpenSim-Aura v1.0.4

Choose a tag to compare

@github-actions github-actions released this 02 Sep 08:44

Changes since v1.0.3

  • Implement SL-compatible display names with HG carry. (2d77ec0)
  • Place GetMultipleItems results at the original request index. (4df82b2)

OpenSim-Aura v1.0.3

Choose a tag to compare

@github-actions github-actions released this 01 Sep 06:18

Changes since V1.0.1

  • Replace stored HG friendship secret on verified re-accept. (07eccac)
  • Collect gapped friend_N fields in HG status notify. (832a4fc)
  • Treat Hypergrid travelers as online for friends status. (b818d82)
  • Store session-proven HG friendships as accepted, not pending. (02cd973)
  • Skip HG leaf asset Gets when they already exist on this grid. (e34b37e)
  • Make HGAssetMapper per-region instead of a process-wide static. (4558ac2)
  • Do not persist UDP Hypergrid viewer asset fetches to the local DB. (5e42902)
  • Fall through HG attachment add when AssetServerURI is missing. (f708106)

OpenSim-Aura v1.0.2

Choose a tag to compare

@github-actions github-actions released this 31 Aug 09:24

Changes since V1.0.1

  • Treat Hypergrid travelers as online for friends status. (b818d82)
  • Store session-proven HG friendships as accepted, not pending. (02cd973)
  • Skip HG leaf asset Gets when they already exist on this grid. (e34b37e)
  • Make HGAssetMapper per-region instead of a process-wide static. (4558ac2)
  • Do not persist UDP Hypergrid viewer asset fetches to the local DB. (5e42902)
  • Fall through HG attachment add when AssetServerURI is missing. (f708106)

OpenSim-Aura V1.0.1

Choose a tag to compare

@github-actions github-actions released this 28 Aug 13:43

Changes

  • Avoid double-fetching inspect assets on sequential HG gather. (b3f33c1)
  • Start attachment scripts on individual HG IncomingCreateObject. (ab6c54e)
  • Start attachment scripts once when HG gather races with MakeRoot. (8814db5)
  • Inspect late gather GETs so nested assets still land in cache (0a96c1a)
  • Enable SQLite WAL and busy timeout on all connections (7bd0874)
  • Add SQLite backend for FSAssets on standalone (ec8d2fa)
  • Add SQLite backend for Groups Module V2 (f042d79)
  • Add SQLite backend for Offline IM V2 (3b4435a)
  • HG IM: identify senders with UUI so reply and profile work without friendship (21eaf00)
  • Add a manual GitHub Action to build and publish releases. (2655851)
  • Replace README with OpenSim-Aura project notes (0698f16)
  • HG profiles: fetch from friend's home via get_uui (e697b81)
  • Batch HG GetMultipleFoldersContent with concurrent fallback (17587ef)
  • Prefetch nested item assets on inventory operations (3360408)
  • Batch HG asset Get/Post and post missing assets in concurrent waves (d71e97a)
  • Use concurrent UUID gather for OAR, IAR, cache, and appearance (5a5bff2)
  • HG self-profile: use circuit ProfileServerURI; do not cache failures (eed9920)
  • HG profiles: resolve friends via requester home + home friends list (ace8566)
  • Fix HG visitor profile fetch (ProfileServerURI path) (88142ef)
  • Re-key XBakes bytes to the incoming TextureID on CacheId match (37bb77f)
  • Add in-process XBakes store for standalone (e846bb7)
  • Validate baked texture cache on HG login and coming home (a1519a7)
  • Add concurrent gathering of incoming HG attachment assets (34222b2)
  • ignore compiles files for this branch (d522022)
  • Resume attachment scripts after HG Teleport for local users (8f73893)
  • Gate attachment debug logs on DebugLevel. (4216bf6)
  • Start attachment scripts after late HG attach when agent is already root. (21d0115)
  • Merge pull request opensim#60 from Tampa/Sim_height_like_viewer (58b7b39)
  • Sync max sim height with viewer limit (0509d7d)
  • recover lost change (78cb44c)
  • Merge pull request opensim#56 from amandaleeang/hg-slow-fetch (8002eaf)
  • Gate HGUuidGatherer per-asset Debug logs on WebUtil.DebugLevel. (b10457f)
  • Merge pull request opensim#54 from amandaleeang/opensim-defaults (35104e4)
  • Add MinPoolThreads setting to OpenSimDefaults.ini (5d70f9e)
  • fix m_regionSizeY change (a879698)
  • a few changes on the local maptiles folder code (460ed81)
  • Merge branch 'master' of https://github.com/opensim/opensim (b4b0d17)
  • missing commit ops (46dd8c0)
  • Merge pull request opensim#51 from typhartez/maptiles-path (3463388)
  • Merge pull request opensim#53 from holoneon/patch-7 (1d7235f)
  • Merge pull request opensim#52 from amandaleeang/enforce-script-hasrun (7607ed9)
  • Update MapSearchModule.cs (205b8c6)
  • Mark scripts as hasRun on event dispatch (fix empty state on teleport) (6950500)
  • Add MapTilesDirectory setting to configure map tile location (68b42d8)
  • Merge pull request opensim#50 from holoneon/patch-6 (4549b74)
  • Update WorldMapModule.cs (34cd0f8)
  • small fix on sqlite (247b918)
  • cosmetics (87fc4c1)
  • a few fixes and cosmetics on some DB code (1b428a1)
  • fix typos (6ed9b24)

OpenSim-Aura v1.0.0

Choose a tag to compare

@github-actions github-actions released this 24 Aug 13:58

Changes

  • HG IM: identify senders with UUI so reply and profile work without friendship (21eaf00)
  • Add a manual GitHub Action to build and publish releases. (2655851)
  • Replace README with OpenSim-Aura project notes (0698f16)
  • HG profiles: fetch from friend's home via get_uui (e697b81)
  • Batch HG GetMultipleFoldersContent with concurrent fallback (17587ef)
  • Prefetch nested item assets on inventory operations (3360408)
  • Batch HG asset Get/Post and post missing assets in concurrent waves (d71e97a)
  • Use concurrent UUID gather for OAR, IAR, cache, and appearance (5a5bff2)
  • HG self-profile: use circuit ProfileServerURI; do not cache failures (eed9920)
  • HG profiles: resolve friends via requester home + home friends list (ace8566)
  • Fix HG visitor profile fetch (ProfileServerURI path) (88142ef)
  • Re-key XBakes bytes to the incoming TextureID on CacheId match (37bb77f)
  • Add in-process XBakes store for standalone (e846bb7)
  • Validate baked texture cache on HG login and coming home (a1519a7)
  • Add concurrent gathering of incoming HG attachment assets (34222b2)
  • ignore compiles files for this branch (d522022)
  • Resume attachment scripts after HG Teleport for local users (8f73893)
  • Gate attachment debug logs on DebugLevel. (4216bf6)
  • Start attachment scripts after late HG attach when agent is already root. (21d0115)
  • Merge pull request opensim#60 from Tampa/Sim_height_like_viewer (58b7b39)
  • Sync max sim height with viewer limit (0509d7d)
  • recover lost change (78cb44c)
  • Merge pull request opensim#56 from amandaleeang/hg-slow-fetch (8002eaf)
  • Gate HGUuidGatherer per-asset Debug logs on WebUtil.DebugLevel. (b10457f)
  • Merge pull request opensim#54 from amandaleeang/opensim-defaults (35104e4)
  • Add MinPoolThreads setting to OpenSimDefaults.ini (5d70f9e)
  • fix m_regionSizeY change (a879698)
  • a few changes on the local maptiles folder code (460ed81)
  • Merge branch 'master' of https://github.com/opensim/opensim (b4b0d17)
  • missing commit ops (46dd8c0)
  • Merge pull request opensim#51 from typhartez/maptiles-path (3463388)
  • Merge pull request opensim#53 from holoneon/patch-7 (1d7235f)
  • Merge pull request opensim#52 from amandaleeang/enforce-script-hasrun (7607ed9)
  • Update MapSearchModule.cs (205b8c6)
  • Mark scripts as hasRun on event dispatch (fix empty state on teleport) (6950500)
  • Add MapTilesDirectory setting to configure map tile location (68b42d8)
  • Merge pull request opensim#50 from holoneon/patch-6 (4549b74)
  • Update WorldMapModule.cs (34cd0f8)
  • small fix on sqlite (247b918)
  • cosmetics (87fc4c1)
  • a few fixes and cosmetics on some DB code (1b428a1)
  • fix typos (6ed9b24)
  • fix another typos (ff2d47b)
  • Merge pull request opensim#47 from holoneon/patch-5 (b581699)
  • Merge pull request opensim#46 from holoneon/patch-4 (a5e5111)
  • Update CombatModule.cs - typoe (ee20e48)
  • Update BunchOfCaps.cs typo (f561c21)
  • a few changes to last patch (af207a3)
  • Handle failed asset stores for InventoryAccessModule (da6a36c)
  • fix typo in function name (missed file) (4a356cb)