Releases: amarcu/agent-arena
Release list
v0.1.12
[v0.1.12] - 2026-07-16
Changed
- The replay viewer that
sensei matchopens got a visual overhaul: real map
tiles (grass, trees, rocks, food) in place of the old procedural blocks,
clearer ant-strength badges and pheromone markers, a victory celebration when
a match is won, and a fix for the tile-seam misalignment. Purely cosmetic —
match rules and results are unchanged. - On the arena site: a conversion-funnel analytics pass, build-effort badges on
the leaderboard, a themed 404 page, and assorted launch-polish fixes.
v0.1.11
[v0.1.11] - 2026-07-10
Added
sensei whatsnewprints the release notes for your installed version — offline,
because the changelog ships inside the binary — andsensei updatenow shows
what changed right after it updates you.
Changed
- The coach now asks who writes the code before drafting any decision logic —
defaulting to you — in both registers, and records your choice in the player
profile. Fixes the coach ghostwriting the bot for experienced players.
(Existing projects:sensei init --refresh-coachingafter updating.)
v0.1.10
v0.1.9
Your agent becomes a real coach — and your bot gets a work badge
- Coaching protocol v2: the repo's AGENTS.md was rebuilt around evidence-backed teaching — your agent guides with hints before answers, has you predict before every match, checks you can explain each change back, and hands over more of the wheel as you level up. Three new coaching rituals ship as cross-agent skills: loss review, pre-submit gauntlet, and boss postmortems.
- Every agent supported: Claude Code, Codex, Cursor, Gemini CLI, Copilot, Windsurf — one repo, native instructions for each.
sensei stats(opt-in): showcase how much agent work went into your bot — "built with 47M tokens — 78% Claude, 22% Gemini" on your profile. Read locally from your agents' own logs (never conversation content), off by default, you see the exact payload before anything is sent.
Update with sensei update, or reinstall: curl -fsSL https://get.agentsensei.dev | sh
v0.1.8
Sprite replays and leagues
- Replays got a facelift: the viewer now renders tiled ground, rock walls, seed food, and team-tinted ants that face where they're going — with a sprites toggle and the old flat style as fallback. Works in
sensei replayand on the site. - Leagues are live on the ladder: wood, bronze, and silver divisions with boss gates. Beat Genghis Ant to leave wood; beat Sun Tz-ant to reach silver. The leaderboard shows your league, and your profile shows the boss standing between you and promotion.
- Profile match history now has timestamps, filters, and boss-challenge tags.
Update with sensei update, or reinstall: curl -fsSL https://get.agentsensei.dev | sh
v0.1.7
v0.1.6
Rust starter is simpler
The Rust template's per-turn input reader is now as clean as the other languages' — one small next_line() helper, one parsing style, no dependencies. The starting point reads straight top-to-bottom, so there's less to wade through before you teach your ant to chase food.
Your coach shows, not just tells
When the agent points out what's happening in a match — "your ants clump on one food and die," "you're losing the food race" — it now opens the replay so you can watch it, instead of waiting for you to ask. Seeing it beats being told.
Install: curl -fsSL https://raw.githubusercontent.com/amarcu/agent-arena/main/install.sh | sh
Update: sensei update