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V0.3.0

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@amerikrainian amerikrainian released this 13 Aug 02:46
· 40 commits to main since this release
  • Biome choices now include all their information like flavor text (Whoops?).
  • Tokens that only define a plain name (the Violinist's song-part markers, for instance) no longer leak their raw id into combat speech; they now read by the game's own name.
  • Buffs the game names only through a tooltip override no longer read as a raw stat key.
  • The deathblow resist icon now speaks as "deathblow" instead of "death"
  • Path-modified tokens now read their own descriptions on skill cards.
  • Duplicate enemies now number 1 to N in the order you meet them, instead of by rank. I thought the latter would be more intuitive; I was wrong.
  • The hero sheet's cosmetics tab now reads properly: palettes, weapon kits, and hero skins by the game's own names with "selected" on the applied one, locked skins refusing with their unlock hint in the buffer.
  • The stagecoach's livery cycler now reads as "Stagecoach Livery" with the applied skin's name, and speaks the new skin after cycling. It used to be a bare unlabeled button.
  • The hero sheet's conditions tab is no longer a hot mess of one line.
  • Opening the hero sheet from the road no longer lands on a bare "hero".
  • The crossroads path seals now read their own path's card in the buffer.
  • The Infernal Flame Vitrine is now a regular button in the crossroads actions, next to Embark. The game only ever opened it on the Z hotkey, which nothing announced.
  • Three run-status glance keys answering from any screen during a run: F speaks the flame level, H the coach's armor and wheels, B the wallet - Relics, Mastery, the Baubles total plus each faction currency you hold by name, and a kingdom's Materials.
  • Affinity and party changes outside combat now speak.
  • Story choices now tell you who would agree before you commit.
  • The road fork is no longer a screen of its own that takes the whole keyboard; it is now a transient popup inside the driving surface, matching the rest of the game. Incidentally, this re-enables looking at things like the map while you're stopped.