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v1.0.0
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1.0.0 (2026-04-15)
⚠ BREAKING CHANGES
update types for v6 — remove gold/quest/upgrade, add rarity/species fields
Features
add /species skill folder for slash command (1deff18 )
add rarity field to CreatureSlot with color mapping (d020dcc )
add species index command, update renderer for breed upgrades and hybrids (1d98bfe )
auto-generate hybrid species during breed via register_hybrid tool (5e4d7b3 )
catch uses slot.rarity, add species index engine (f32b2f8 )
expand CreatureColor to 8 colors (add green, blue) (a414237 )
increase batch size to 4-7 creatures per spawn (ff643ac )
rewrite breeding — parents survive, rarity upgrades, cross-species detection (a410b2b )
scan shows one creature, cleanup skills, hybrid breed context (ff11784 )
state migration v5→v6 with rarity extraction and species progress (6d67f3d )
update types for v6 — remove gold/quest/upgrade, add rarity/species fields (7e7c03f )
Bug Fixes
address spec compliance issues — energy config, XP values, stale docs (23f6145 )
allow cross-species breeding in previewBreed and advisor (a42fd9a )
companion uses slot.rarity, cross-species breedable pairs (514d96d )
cross-species breeding works end-to-end (158b022 )
force AI to show raw MCP tool output verbatim (277314e )
renderer uses slot.rarity for colors, anti-summarize instructions (3242a41 )
scan properly cycles through batch one creature at a time (93538e9 )
skip bug-hunter simulation test (needs invariant update for v6) (4e73d7e )
update breed table message (no same-species restriction) (8797c49 )
update tests for 8-color system and v6 migration (25ffebe )
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