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Building from Source
Abd El-Rahman Nabil edited this page Sep 25, 2026
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How to build Mullion yourself and where the pieces live, for anyone contributing to the project.
- Go (see
go.modin the repository for the version). - On macOS, the Xcode Command Line Tools, for building the app and brand assets.
go build -trimpath -o dist/mullion . # this platform
GOOS=windows GOARCH=amd64 go build -trimpath -o dist/mullion.exe . # Windows
go test ./...-
bash macapp/build.shbuilds Mullion.app (a Swift/AppKit shell around the panel) as a universal binary and packages it for the Go binary to embed. Rebuildmullionafterwards somullion appand setup can install it. -
bash tools/brand/build.shregenerates every raster brand asset from the SVGs inassets/brand: the panel favicon, the app icon, and the Windows.icoand.sysoresources. - The binary is deliberately not stripped (
-ldflags "-s -w"is not used), because stripped Go executables trip antivirus heuristics more often. - The website lives in
docs/in the repository: plain HTML, CSS and JavaScript with no build step, served by GitHub Pages.
- macOS 12 or newer, on Apple Silicon or Intel. The Command Line Tools are needed only to build PHP's LDAP extension.
- Windows 10 or 11, 64-bit. Setup installs the Microsoft VC++ runtime if it's missing.
- Administrator rights once during setup, to edit the hosts file and trust the local certificate.
Issues and pull requests are welcome on GitHub. Please include mullion doctor output with bug reports.
MIT © 2026 Abdelrahman Nabil
See also: CLI Reference · Troubleshooting
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