Solo RPG prototype (UE5) — core loop: camp → quest → skirmish → loot → rest.
Target: 60 FPS @1080p, single-player, client-side.
| Module | Purpose |
|---|---|
| Core | Character, Components, GameMode |
| Data | PrimaryDataAssets (ItemDef, QuestDef) |
| UI | Inventory, HUD, Menus |
| Levels | Persistent + Sublevels (Camp, House, Cellar) |
| Art | Static/Nanite meshes, Materials, Textures |
- Unreal Engine 5.x
- C++ + Blueprints
- Enhanced Input
- Lumen + Nanite (Medium/High)
- Instanced Static Mesh optimization
feat: inventory component
fix: camera zoom limits
docs: repo structure
chore: init LFS + repo