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🗡️ CossackLive

Solo RPG prototype (UE5) — core loop: camp → quest → skirmish → loot → rest.

Target: 60 FPS @1080p, single-player, client-side.


🧩 Architecture

Module Purpose
Core Character, Components, GameMode
Data PrimaryDataAssets (ItemDef, QuestDef)
UI Inventory, HUD, Menus
Levels Persistent + Sublevels (Camp, House, Cellar)
Art Static/Nanite meshes, Materials, Textures

⚙️ Technical Stack

  • Unreal Engine 5.x
  • C++ + Blueprints
  • Enhanced Input
  • Lumen + Nanite (Medium/High)
  • Instanced Static Mesh optimization

📜 Git Commit Convention

feat: inventory component

fix: camera zoom limits

docs: repo structure

chore: init LFS + repo

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