Making games in Unity since I was 13. Two solo projects shipped end to end — gameplay code, level design, builds, localization and store pages. Currently writing gameplay systems for JOLLY 4 in a distributed international team.
Worked with Unity from version 5 through Unity 6.
Codename — Industrial · 2023 · solo
Night-shift horror sim set in 1990s post-Soviet Russia. Conveyor logistics, equipment failure and repair mechanics, enemy AI, CCTV system, save system, EN/RU localization, GameJolt API integration.
358 followers · 7.4k views · 917 downloads
Codename_Underground · 2022 · solo
First game in the series. Enemy AI, surveillance system, level loading and save progression, puzzles and minigames.
179 followers · 4.1k views · 808 downloads
RetroConsole — runtime debug console for Unity with a Unix-like command syntax. Extensible command API, flag parsing, persistent history.
JOLLY 4 — gameplay programmer on a Five Nights at Freddy's fangame with 35k followers and 2.1M page views. Enemy AI, CCTV system rebuilt on Cinemachine, inventory and interaction systems, central UI. Code review, merge conflict resolution, helping other programmers. Working language: English.
C# · Unity 5 → Unity 6 · Cinemachine · ScriptableObject · TextMeshPro · Git · REST API · Python (basic)
