Repository navigation
Releases: andrewbeard/foundry-neon-lords
Release list
v0.1.1
v0.1.0
Add support for spell pools, a few pregen characters, a new paused game spinner, and removed support for Foundry v12
v0.0.13
Most of this release's changes revolve about casting and Spell Checks. Long story short, Spell Check values have been integrated into the sheet along with attribute modifiers, and clicking on a spell that requires a spell check rolls it, gating the spell effects. To the MAX! and Total Bummer results should work for Spell Checks, as well (although the effects are not automatically applied to the spell effects, like if a To the MAX! result says you extra damage or such.
This result also seems to be functional under Foundry v13, so I've marked it verified for the new version. There are still a LOT of deprecation warnings in the logs, but most of those will probably be resolved by removing support for v12 sooner or later as keeping things backwards compatible AND warning-free doesn't look like a lot of fun.
Full Changelog: v0.0.12...v0.0.13
v0.0.12
No real new features, but includes a whole lot of bug fixes after a some live testing.
- The Sewer Shark class wasn't being recognized
- The Noise Thrasher class was incorrectly listed as NoiseThrasher
- Added all the remaining damage types from the core book
- Included the Loot the Dead Dude table (which I really wish I had last night)
- Somehow I missed the Cosmic Barbarian To the MAX! table
- Added a lot of journal links for conditions and damage types
Full Changelog: v0.0.11...v0.0.12
v0.0.11
- Cleaned up some linking issues with the Last Outpost on the Left. Some of the actors referenced were broken.
- Started adding links to the Journal entries for Conditions and Damage Types. Lots of work left to do here.
- Inline save and skill check commands! Just use [[/save grit]] or [[/skill brains]]
Full Changelog: v0.0.10...v0.0.11
v0.0.10
Full Changelog: v0.0.9...v0.0.10
- Revise the Fear Roll macro so it can be used by the GM
- Added journal entries for damage types and conditions
- Started adding gear to the compendium, mostly those used for Last Outpost on the Left
- Initial release of the Last Outpost on the Left adventure included in the system module. Note that you must import this into your world from the compendium to use it.
v0.0.9
- You can now right-click on a rollable element to pop up a dialog that will let you apply a modifier to the roll result. Apply range mods to attack rolls, situational modifiers to Saving Throws, etc. Left clicks are unchanged.
- There's now a dice icon on the NPC sheet next to the HP label. Doing this will set the NPC's current and max hit points to a random number based on their hit dice. Everybody can now have their own number of hit points!
- Added an actors compendium with some Creeps (not many yet) and Bros 4 Hire
v0.0.8
This is a big one. This release adds full support for automatically rolling To the MAX! and Total Bummer! results for characters and NPCs. You need to select a class first for characters (all the core book classes have been implemented). That will make sure you’re rolling on the right table (and in some cases, using the right size die). There's also a checkbox on attacks to denote if they're firearms or not for the purposes of the firearms Total Bummer! and To the Max! tables.
v0.0.7
- Make the code easier to understand by renaming the item subtype “item” to “gear”. No more item-items, now just item-gear.
- Added the Creep Total Bummer table
- Include movement and XP on the character sheets
- Add Features and Spells to NPCs
- Use edit buttons for all items instead of clicking on the item name in the attributes section
- Clicking on a feature now brings up a chat message with the description. The description can include inline dice rolls
- Add an optional damage type to attacks. This doesn't do anything at the moment, but it can record the extra info.
v0.0.6
- Inline rolls for tables, so if it says something is active for 1d4 turns it'll roll the 1d4 for you and put the result in the chat message
- A macro for rolling on the Fear table. The Fear table is a little different, since the die size you use depends on your level (or hit dice). There's no good way to do that in the table directly, so there's now a macro you can use called "Fear Roll" that will automatically use the right die based on your selected character's level.
- Converted the hairstyle images to webp to reduce the image size. This may save on bandwidth a bit, and the install package will be smaller.