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Releases: andrewcasals/Cinematic

v1.5.9

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@github-actions github-actions released this 10 Oct 02:27

Cinematic

v1.5.9 (2026-10-10)

Full Changelog Previous Releases

  • Music for going AFK and quest givers; music stays on after logout
    • Camera Triggers: Go AFK and Talk to a quest giver get Music checkboxes.
      Go AFK's replaces "No music while AFK" on the Audio page (ticked: the
      AFK camera plays a fresh song; off keeps music quiet while you're away).
      Your old setting carries over
    • Quest givers: a fresh song as the quest camera starts, once for a run
      of quest givers
    • "Turn music off on logout" is now off by default, and turned off once
      for everyone, switching game music back on if it had left it off
      Co-Authored-By: Claude Opus 5.5 noreply@anthropic.com

v1.5.8

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@github-actions github-actions released this 10 Oct 02:09

Cinematic

v1.5.8 (2026-10-10)

Full Changelog Previous Releases

  • Clearer 3rd Party Frames tooltips
    • Each addon's CineMode checkbox says what ticking it does: shows its
      frames the whole time in CineMode
    • Drops a leftover setting from a test build
      Co-Authored-By: Claude Opus 5.5 noreply@anthropic.com

v1.5.7

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@github-actions github-actions released this 10 Oct 02:06

Cinematic

v1.5.7 (2026-10-10)

Full Changelog Previous Releases

  • Show chosen frames all through CineMode; visual effects outside CineMode
    • Standard Frames gets a CineMode column: tick a frame to keep it shown
      the whole time in CineMode. Every column on the page now means "show"
    • 3rd Party Frames' CineMode column works the same way (ticked: the
      addon's frames are left alone), and the page sits after Standard Frames
    • Combat Frames is renamed Standard Frames, 3rd Party Addon is renamed
      3rd Party Frames
    • Visual Effects: "Enabled outside of CineMode" shows the tint, vignette
      and the rest with the normal UI up too, in the situations ticked for each
    • New defaults: casting brings the UI back; visual effects show outside
      CineMode
      Co-Authored-By: Claude Opus 5.5 noreply@anthropic.com

v1.5.6

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@github-actions github-actions released this 09 Oct 22:34

Cinematic

v1.5.6 (2026-10-09)

Full Changelog Previous Releases

  • Options pages reorganised with per-page resets; WoW1 settings as defaults
    • Every options page has a "Reset page" button that puts just its
      settings back to their defaults
    • Pages renamed and regrouped: CineMode, Minimap, Buffs/debuffs, Combat
      Frames, Nameplates, Chat, Visual Effects, Audio, Camera Modes, Camera
      Triggers, Keybinds and 3rd Party Addon
    • Visual Effects page gets a master switch for all its effects
    • One Calm Timer after a fight replaces the separate nameplate linger,
      portrait and buff windows, and letterbox/tint waits
    • Combat Frames' columns share the normal fade times
    • Camera Triggers start their camera right away (no per-event delay)
    • Chat can peek on group loot rolls (need, greed, won)
    • CineMode can be turned off in the open world
    • New defaults: stays on in dungeons, raids and PvP (tracking minimap off
      there); fade in over 1.5 sec; Calm Timer 60 sec; /sit starts the
      vista camera (no music); Say, level-up and skill-up chat peeks on;
      Details! shows when targeting an enemy; enemy-unit tooltips at once;
      your friendly target's nameplate everywhere; friendly players and NPCs'
      plates in dungeons and raids; players' plates on both sides in PvP;
      enemy minions' plates in fights; death camera in battlegrounds
      Co-Authored-By: Claude Opus 5.5 noreply@anthropic.com

v1.5.5

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@github-actions github-actions released this 09 Oct 17:21

Cinematic

v1.5.5 (2026-10-09)

Full Changelog Previous Releases

  • Turn a camera mode off everywhere; weapon cozy cam starts at once
    • New "Always" column in the Camera modes page's "Turn off in" grid turns
      a camera mode off everywhere
    • Unsheathing your weapon starts the cozy camera right away by default
      (was 3 seconds)
      Co-Authored-By: Claude Opus 5.5 noreply@anthropic.com

v1.5.4

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@github-actions github-actions released this 09 Oct 16:25

Cinematic

v1.5.4 (2026-10-09)

Full Changelog Previous Releases

  • Nameplate target fades, combat linger, buff hover reach; new defaults
    • Your target's nameplate can always show, separately for enemies and
      friends, fading in and out over its own time (enemies on by default)
    • Nameplates shown in fights stay up for a while after one (30 sec)
    • The Nameplates page's Show ticks are now "Out of combat" and "In combat"
    • Buffs come up when the mouse is near them, not just on an icon (new
      hover reach settings)
    • World tooltips that show a quest objective come up at once
    • New defaults: targeted frames fade in over 1.5 sec; mob and
      other-faction nameplates don't stay in cinematic mode; PvP name icons
      on pets rather than your own faction
      Co-Authored-By: Claude Opus 5.5 noreply@anthropic.com
  • Warm world tooltips; letterbox and tint by situation; quest cam turns to the clicked side
    • Once a world tooltip has been revealed, the next ones show at once until none has been up for a while (new "Then show at once until none for" setting, 5 sec).
    • Shop signs and other objects stay up again: only a unit counts as reusing a revealed or fading tooltip.
    • The letterbox and tint each choose when to show: moving, standing still, on flights, in combat (replaces tintWhen).
    • Tracking doesn't keep the minimap up in cities, inns or PvP by default.
    • Fall damage brings the portrait up; it fades sooner once full if you haven't cast lately.
    • The quest cam turns toward the side of the screen you clicked the NPC on (new default).
    • Add a luacheck config.
      Co-Authored-By: Claude Opus 5.5 noreply@anthropic.com

v1.5.3

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@github-actions github-actions released this 09 Oct 14:06

Cinematic

v1.5.3 (2026-10-09)

Full Changelog Previous Releases

  • World tooltips reused for the next unit while fading out stay up
    The game reuses a tooltip that's still fading out (or still revealed) for the next unit without showing it again; it's now treated as newly shown instead of being hidden.
    Co-Authored-By: Claude Opus 5.5 noreply@anthropic.com
  • Dragging something no longer brings the UI back by default
    Co-Authored-By: Claude Opus 5.5 noreply@anthropic.com
  • Quest cam drifts slowly side to side once settled
    The side turn flows straight into the drift, which carries on the way
    the camera turned. A Drift slider (0-10 degrees) sets how far.
    Co-Authored-By: Claude Opus 5.5 noreply@anthropic.com
  • Rage and runic power don't keep the portrait up
    The portrait stayed up after a fight while a warrior's rage drained. Rage
    and runic power now don't count toward recovering; only health does.
    Co-Authored-By: Claude Opus 5.5 noreply@anthropic.com

v1.5.2

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@github-actions github-actions released this 09 Oct 13:26

Cinematic

v1.5.2 (2026-10-09)

Full Changelog Previous Releases

  • New defaults; the dev copy turns off the released one
    • Bars fade back in 30 seconds after a fight; "while fighting" frames
      fade out over 6 seconds, and targeted frames fade in over 2.5
    • The Cooldown Manager stays hidden in fights and when targeting an
      enemy, and so does Details! when targeting one
    • Chat peek leaves out loot, money, skill ups, level ups, achievements
      and the General channel
    • With both enabled, Cinematic (Dev) turns off the released Cinematic
      and offers a reload, so the two don't run together
      Co-Authored-By: Claude Opus 5.5 noreply@anthropic.com

v1.5.1

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@github-actions github-actions released this 09 Oct 12:24

Cinematic

v1.5.1 (2026-10-09)

Full Changelog Previous Releases

  • Show Cinematic under the UI category in the AddOn List
    • Cinematic now sits under the UI header in the game's AddOn List
      Co-Authored-By: Claude Opus 5.5 noreply@anthropic.com

v1.5.0

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@github-actions github-actions released this 09 Oct 12:07

Cinematic

v1.5.0 (2026-10-09)

Full Changelog Previous Releases

  • Fade Details! and Cooldown Manager Centered; new defaults; /cine peek
    • Details! Damage Meter and Cooldown Manager Centered frames fade out of
      the box (Extra frames page)
    • Retail action bars 6 to 8 on the Combat page; bars numbered as in Edit Mode
    • /cine peek toggles the peek for macros, and /cine hideui hides the UI
    • Enemy and other-faction nameplates show in fights and stay in cinematic
      mode by default
    • Cozy, fishing and RP walk cameras no longer start music by default
    • Keybinds set in the second slot no longer jump to the first
      Co-Authored-By: Claude Opus 5.5 noreply@anthropic.com