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Releases: andrewcasals/Cinematic
Releases · andrewcasals/Cinematic
Release list
v1.5.9
Cinematic
v1.5.9 (2026-10-10)
Full Changelog Previous Releases
- Music for going AFK and quest givers; music stays on after logout
- Camera Triggers: Go AFK and Talk to a quest giver get Music checkboxes.
Go AFK's replaces "No music while AFK" on the Audio page (ticked: the
AFK camera plays a fresh song; off keeps music quiet while you're away).
Your old setting carries over - Quest givers: a fresh song as the quest camera starts, once for a run
of quest givers - "Turn music off on logout" is now off by default, and turned off once
for everyone, switching game music back on if it had left it off
Co-Authored-By: Claude Opus 5.5 noreply@anthropic.com
- Camera Triggers: Go AFK and Talk to a quest giver get Music checkboxes.
v1.5.8
Cinematic
v1.5.8 (2026-10-10)
Full Changelog Previous Releases
- Clearer 3rd Party Frames tooltips
- Each addon's CineMode checkbox says what ticking it does: shows its
frames the whole time in CineMode - Drops a leftover setting from a test build
Co-Authored-By: Claude Opus 5.5 noreply@anthropic.com
- Each addon's CineMode checkbox says what ticking it does: shows its
v1.5.7
Cinematic
v1.5.7 (2026-10-10)
Full Changelog Previous Releases
- Show chosen frames all through CineMode; visual effects outside CineMode
- Standard Frames gets a CineMode column: tick a frame to keep it shown
the whole time in CineMode. Every column on the page now means "show" - 3rd Party Frames' CineMode column works the same way (ticked: the
addon's frames are left alone), and the page sits after Standard Frames - Combat Frames is renamed Standard Frames, 3rd Party Addon is renamed
3rd Party Frames - Visual Effects: "Enabled outside of CineMode" shows the tint, vignette
and the rest with the normal UI up too, in the situations ticked for each - New defaults: casting brings the UI back; visual effects show outside
CineMode
Co-Authored-By: Claude Opus 5.5 noreply@anthropic.com
- Standard Frames gets a CineMode column: tick a frame to keep it shown
v1.5.6
Cinematic
v1.5.6 (2026-10-09)
Full Changelog Previous Releases
- Options pages reorganised with per-page resets; WoW1 settings as defaults
- Every options page has a "Reset page" button that puts just its
settings back to their defaults - Pages renamed and regrouped: CineMode, Minimap, Buffs/debuffs, Combat
Frames, Nameplates, Chat, Visual Effects, Audio, Camera Modes, Camera
Triggers, Keybinds and 3rd Party Addon - Visual Effects page gets a master switch for all its effects
- One Calm Timer after a fight replaces the separate nameplate linger,
portrait and buff windows, and letterbox/tint waits - Combat Frames' columns share the normal fade times
- Camera Triggers start their camera right away (no per-event delay)
- Chat can peek on group loot rolls (need, greed, won)
- CineMode can be turned off in the open world
- New defaults: stays on in dungeons, raids and PvP (tracking minimap off
there); fade in over 1.5 sec; Calm Timer 60 sec; /sit starts the
vista camera (no music); Say, level-up and skill-up chat peeks on;
Details! shows when targeting an enemy; enemy-unit tooltips at once;
your friendly target's nameplate everywhere; friendly players and NPCs'
plates in dungeons and raids; players' plates on both sides in PvP;
enemy minions' plates in fights; death camera in battlegrounds
Co-Authored-By: Claude Opus 5.5 noreply@anthropic.com
- Every options page has a "Reset page" button that puts just its
v1.5.5
Cinematic
v1.5.5 (2026-10-09)
Full Changelog Previous Releases
- Turn a camera mode off everywhere; weapon cozy cam starts at once
- New "Always" column in the Camera modes page's "Turn off in" grid turns
a camera mode off everywhere - Unsheathing your weapon starts the cozy camera right away by default
(was 3 seconds)
Co-Authored-By: Claude Opus 5.5 noreply@anthropic.com
- New "Always" column in the Camera modes page's "Turn off in" grid turns
v1.5.4
Cinematic
v1.5.4 (2026-10-09)
Full Changelog Previous Releases
- Nameplate target fades, combat linger, buff hover reach; new defaults
- Your target's nameplate can always show, separately for enemies and
friends, fading in and out over its own time (enemies on by default) - Nameplates shown in fights stay up for a while after one (30 sec)
- The Nameplates page's Show ticks are now "Out of combat" and "In combat"
- Buffs come up when the mouse is near them, not just on an icon (new
hover reach settings) - World tooltips that show a quest objective come up at once
- New defaults: targeted frames fade in over 1.5 sec; mob and
other-faction nameplates don't stay in cinematic mode; PvP name icons
on pets rather than your own faction
Co-Authored-By: Claude Opus 5.5 noreply@anthropic.com
- Your target's nameplate can always show, separately for enemies and
- Warm world tooltips; letterbox and tint by situation; quest cam turns to the clicked side
- Once a world tooltip has been revealed, the next ones show at once until none has been up for a while (new "Then show at once until none for" setting, 5 sec).
- Shop signs and other objects stay up again: only a unit counts as reusing a revealed or fading tooltip.
- The letterbox and tint each choose when to show: moving, standing still, on flights, in combat (replaces tintWhen).
- Tracking doesn't keep the minimap up in cities, inns or PvP by default.
- Fall damage brings the portrait up; it fades sooner once full if you haven't cast lately.
- The quest cam turns toward the side of the screen you clicked the NPC on (new default).
- Add a luacheck config.
Co-Authored-By: Claude Opus 5.5 noreply@anthropic.com
v1.5.3
Cinematic
v1.5.3 (2026-10-09)
Full Changelog Previous Releases
- World tooltips reused for the next unit while fading out stay up
The game reuses a tooltip that's still fading out (or still revealed) for the next unit without showing it again; it's now treated as newly shown instead of being hidden.
Co-Authored-By: Claude Opus 5.5 noreply@anthropic.com - Dragging something no longer brings the UI back by default
Co-Authored-By: Claude Opus 5.5 noreply@anthropic.com - Quest cam drifts slowly side to side once settled
The side turn flows straight into the drift, which carries on the way
the camera turned. A Drift slider (0-10 degrees) sets how far.
Co-Authored-By: Claude Opus 5.5 noreply@anthropic.com - Rage and runic power don't keep the portrait up
The portrait stayed up after a fight while a warrior's rage drained. Rage
and runic power now don't count toward recovering; only health does.
Co-Authored-By: Claude Opus 5.5 noreply@anthropic.com
v1.5.2
Cinematic
v1.5.2 (2026-10-09)
Full Changelog Previous Releases
- New defaults; the dev copy turns off the released one
- Bars fade back in 30 seconds after a fight; "while fighting" frames
fade out over 6 seconds, and targeted frames fade in over 2.5 - The Cooldown Manager stays hidden in fights and when targeting an
enemy, and so does Details! when targeting one - Chat peek leaves out loot, money, skill ups, level ups, achievements
and the General channel - With both enabled, Cinematic (Dev) turns off the released Cinematic
and offers a reload, so the two don't run together
Co-Authored-By: Claude Opus 5.5 noreply@anthropic.com
- Bars fade back in 30 seconds after a fight; "while fighting" frames
v1.5.1
Cinematic
v1.5.1 (2026-10-09)
Full Changelog Previous Releases
- Show Cinematic under the UI category in the AddOn List
- Cinematic now sits under the UI header in the game's AddOn List
Co-Authored-By: Claude Opus 5.5 noreply@anthropic.com
- Cinematic now sits under the UI header in the game's AddOn List
v1.5.0
Cinematic
v1.5.0 (2026-10-09)
Full Changelog Previous Releases
- Fade Details! and Cooldown Manager Centered; new defaults; /cine peek
- Details! Damage Meter and Cooldown Manager Centered frames fade out of
the box (Extra frames page) - Retail action bars 6 to 8 on the Combat page; bars numbered as in Edit Mode
- /cine peek toggles the peek for macros, and /cine hideui hides the UI
- Enemy and other-faction nameplates show in fights and stay in cinematic
mode by default - Cozy, fishing and RP walk cameras no longer start music by default
- Keybinds set in the second slot no longer jump to the first
Co-Authored-By: Claude Opus 5.5 noreply@anthropic.com
- Details! Damage Meter and Cooldown Manager Centered frames fade out of