v1.4.0-beta
v1.4.0-beta Changelog
馃殌 New Features
Extended Graphics API Support
- Added D3D9 and DxgKrnl ETW providers for broader game compatibility.
Smarter FPS Detection
- Improved event counting logic to prioritize D3D9 and DXGI events.
- Added automatic filtering of desktop applications based on frame rate.
馃悰 Bug Fixes
Context Menu Trigger
- Fixed issue where the overlay context menu would appear even when the mouse cursor was not hovering over the overlay.
Ctrl Key Detection
- The overlay now only responds to the Ctrl key when the mouse cursor is already hovering over it.
- Prevents interference with system-wide Ctrl operations (e.g., selecting multiple files in Explorer).
Smooth Dragging
Fixed laggy/stuttering overlay dragging by:
- Disabling VSync during drag operations for immediate response.
- Pausing stats polling (CPU, GPU, RAM) while dragging to eliminate micro-stutters.
- Improving interaction state management to prevent position fighting.
Context Menu False Trigger
- Fixed issue where right-clicking outside the overlay (e.g., in Explorer) and then hovering over the overlay with Ctrl held would incorrectly show the context menu.
馃Ч Code Quality
- Removed debug file output (
lhwm_sensors.txt) that was no longer needed. - Simplified LHWM sensor variables by removing redundant intermediates.
New Contributors
- @aneeskhan47 made their first contribution in #2
Full Changelog: v1.3.0-beta...v1.4.0-beta