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AmiSC 68K v0.1.0 - total alpha, and it plays

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@angree angree released this 13 Aug 19:38
· 5 commits to main since this release

First release. It is a total alpha — and it already plays.

You can start a match against the computer, build a base, fight and win it, on
a real Amiga 68k with no PC emulation anywhere. That is the good news. The rest
of this text is the honest version, because an alpha that pretends otherwise
wastes your evening.

Download

  • AmiSC68K-v0.1.0.lha — for the Amiga.
  • AmiSC68K-v0.1.0.zip — same contents, if you prefer to unpack on a PC.

No game data is included. You supply it from your own copy — see
HOW_TO_LOAD_PC_FILES.txt in the archive, or the README here. Both releases of
the original work: the old one (up to 1.16.1) is copied straight across, and
the modern free re-release is converted by the tool included in pc-tools,
which runs on your PC and only ever reads the installation.

What works

Skirmish against computer opponents, all three races, fog of war, the command
card and unit abilities, minimap, production queues, all game speeds, victory
and defeat.

What does not

  • The computer opponent is unfinished. It builds and bunkers up quite
    nicely, but it attacks badly, so it is far easier to beat than it should be.
    The first race still beats the other two every time — that is a bug in
    the opponent, not a balance statement.
  • Unit and building costs are not displayed on the command buttons.
  • Units sometimes walk over terrain they should not be able to cross.
  • On large maps the minimap is drawn too large and covers part of the
    playfield.
  • No sound at all — the Amiga audio side is not written yet.
  • No campaign, no briefings.
  • No multiplayer — matches against the computer only, one or several
    opponents.

Hardware

The original ran on a Pentium 90, so treat these as real requirements, not
formalities:

  • AGA: 68060 or faster recommended.
  • RTG: a fast 68040 as the floor.
  • Best: 68060 or 080 together with a graphics card.
  • 68020 is the minimum the binary runs on — use the lores variants there,
    they draw 320×240 and push four times fewer pixels.

No FPU is required anywhere. The binary contains not one FPU instruction.

Source

Not published yet: the comments are still in Polish and need translating before
the code is any use to anyone else. Binaries only for now.

The bundled converter links CascLib and StormLib by Ladislav Zezula, both MIT;
their notice travels in pc-tools/NOTICE.txt.

Legal

The game and its data belong to their publisher. Nothing here contains their
data or circumvents any protection — this reads the copy you already own, on
hardware that was never supported. A hobby port, made for fun.