v0.4.1 - sound fixes
Small fixes on top of v0.4.0.
- Ambient sounds are capped to 2 of the 4 channels. Wind, jungle and
industry noise can no longer take the whole hardware and drown out
construction and vehicles. - Hard-panned sounds are audible again. Volume used whichever side the
channel happened to sit on, so a sound panned fully the other way got exactly
zero and was silent. - Finished sounds are collected every tick, not only when a new sound is
requested, so channels come back promptly. - The version is on the splash screen, top-right of the picture, so you can
see which build you are running. - The complete source diff is now in the repository (
patches/). 23 files
of ours were only ever in a local build tree; GPL v2 wants the corresponding
source, and now it is there.
Requirements unchanged: 68030 with an FPU minimum, 68040/40 recommended,
68060/50 for full speed. AGA, 16 MB Fast RAM, AmigaOS 3.0/3.1.
Sound effects are on by default (-s amiga); -s null for silence. Music is
still not implemented.
Unpack anywhere and run openttd from a Shell, keeping splash.dat beside it.
OpenGFX and OpenSFX are bundled — nothing from the original TTD is needed. See
LICENCES.txt for what is in the archive and under what terms.