v0.8.0 - Music
Native music, for the first time.
- Music streamed from disk and played straight through Paula. The tracks are original 22 kHz IMA-ADPCM WAV (generated with Suno AI - no Transport Tycoon music is used or needed), decoded on the fly and played on two of Paula's four hardware channels with gapless double buffering. While music plays, sound effects share the other two channels; they get all four back when it stops. The title theme plays in the menu, the in-game tracks rotate, shuffled by default.
- The base music set is synthesised from the bundled WAV tracks and wired straight to the native player, so no copyrighted
.gmMIDI is needed or shipped. - No breakdowns by default, in every difficulty.
- The Workbench-style top bar is on for a first run.
- Computer opponents are off in this build; the native AI returns in a later release.
Unpack the drawer, keep `splash.dat` and the `music` folder beside `openttd`, and run it from a Shell. 68020 minimum, no FPU required, 24 MB Fast RAM. See README.txt inside.
Full source: the complete diff against OpenTTD 1.0.5 is in `patches/`, the native drivers in `native/`.