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Gillions Game Sync Testing 0.0.84

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@anndrox anndrox released this 05 Oct 11:59
· 24 commits to main since this release

Gillions Game Sync Testing 0.0.84

Testing84 corrects Hunt bill coverage refresh scheduling. Renewal uses the acknowledged assertion's original observation deadline and newer coverage already in RAM, instead of waiting for another routine personal-sync tick. Hunt reads remain every3seconds, and the existing15-second freshness contract is unchanged.

Two real connected TEST measurement windows captured32 refresh gaps: median3.055seconds, worst6.082seconds. The minimum measured lease margin was8.361seconds, with no misses. The83 baseline had median10.157seconds and worst10.468seconds; four of six watched replacement pairs arrived after the prior lease expired. These are observation and database transaction timestamps, not exact HTTP arrival times. The result establishes this healthy live run, not an unconditional network-latency guarantee.

Consent, character/session binding, single-flight, failure backoff, dispatch freshness and immutable nonce/receipt behavior remain intact. An unchanged acknowledged observation cannot be renewed with a fresh nonce. Network failure, unavailable data, permission OFF or backoff may honestly expire coverage; the Site's safe updating state remains appropriate. Historical Hunt counters and completion semantics are unchanged.

Maintained validation:7808 counted groups, plus ordinary sync, Beastmaster, SDK/source/configuration/manifest/performance checks. Stable/Testing builds have zero warnings/errors. Exact packaged-DLL and configuration validation passed. Independent Security/Privacy and Compatibility reviews accepted the exact package and measured runtime condition. The package was built once and is published without rebuilding.

Preserves80 Hunt final completion,82 website-command responsiveness, map V1/V2, Party Finder, item links, Market contribution, Submarines, Dashboard facts and Custom Deliveries. No Stable/main/Site/schema/production changes, gameplay writes or TLS bypass.

Keep the existing rolling Testing repository URL:
https://github.com/anndrox/GillionsGameSync/releases/download/v0.0.64-testing/GillionsGameSyncTesting.json

Disable the diagnostic dev-plugin entry before enabling installed Testing84; never run both. Preserve configuration; no reset, re-pairing or extra gameplay is needed.

Source:0a2c50605135812464768842690af03ae575d94b

Tree:ac02c0fb3b84972d1918e678d0c686c20f0b8b27

SHA256 ZIP:1726e4ec8712dcbdda678ae085e963185a49a568f8edbcd82042d52be2eac552

SHA256 DLL:e5c938438bba61a8d0457995a5a227c6ff70287f7a8e929388b278deb079525d

SHA256 manifest:061fb4795991fcf3cce3fe8ddffdfba8beef80c5368a22784f9f049dacbc8eb7