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Gillions Game Sync Testing 0.0.85
Pre-releaseGillions Game Sync Testing 0.0.85
Testing85 adds a temporary Advanced/Testing FATE measurement session using maintained
Dalamud IFateTable/IFate APIs. Start it through /gillionsfates or Advanced Testing
diagnostics. It is stopped by default, independently reads every five seconds and
retains only bounded RAM observations; it does not persist history or grant sharing.
Only settled supported public Overworld context is admitted. Current world,
territory and public instance must agree before/after enumeration. Missing or
unavailable data remains unknown: no disappearance, progress100 or timer-based
completion. Real Preparing rows may have unknown timing; timed Running rows retain
direct event progress, bonus and geometry, never player position or participation.
The corrected first-context binding preserves the already-settled epoch. Real-client
validation captured one settlement followed by14 consecutive positive three-row
reads. All15 samples had combined read/preparation median0.1313ms and maximum11.5156ms;
the final12 positives had median0.1112ms and maximum0.1919ms. Startup costs are
included, not attributed to a proven cause. These are stage/current-thread measures,
not full-frame timing. The owner confirmed prompt PF chat-link delivery without a
noticeable hitch or duplicate while collection ran; this is not numerical latency.
Remote FATE contribution remains disabled. Exact schema1 serialization and dormant
policy/receipt helpers are prepared, but no live grant parser or HTTP sender exists
until Site defines its exact authenticated discovery, consent/revocation and admission
contract. A newly deployed endpoint alone cannot activate85. No default-ON FATE
sharing, private player fields, alerts or Tracked FATE controls are added.
8223 counted maintained managed assertions plus ordinary/Beastmaster/SDK/source/
manifest/configuration/performance checks passed. Stable/Testing builds and exact
package validation had zero warnings/errors. Independent Security/Privacy and
Compatibility accepted the unchanged exact package and live conditions. Published
bytes are the reviewed artifact; no rebuild after acceptance.
Preserves Hunt80 final completion,84 coverage margin,82 website-command responsiveness,
Hunt mapV1/V2, PF/item links, Beastmaster, Market contribution, Submarines, Dashboard
facts/Custom Deliveries and ordinary sync. Stable/main/Site/production remain
untouched. No gameplay writes or TLS bypass.
Keep the existing rolling Testing repository URL:
https://github.com/anndrox/GillionsGameSync/releases/download/v0.0.64-testing/GillionsGameSyncTesting.json
Disable the diagnostic dev-plugin entry before enabling installed Testing85;
never run both. Preserve configuration; no reset, re-pairing or more gameplay needed.
The temporary FATE session stops on reload and must be started explicitly again.
Source:39f7a71a9d1d7d4f17068aff50c9d516aa9884fd
Tree:cb5cfca651cadf09fa4b416a27af0d08eea955d6
SHA256 ZIP:8e46200dc9f7cb41293d3aa13481d6b1273546e3689176b4525be05863c5c8bc
SHA256 DLL:428b819c2fcc3c9492461203db3a0ee888fa4f0b1dac08afa792429cf84daa4c
SHA256 manifest:4114c60957cfcfcbaa6cd58abfe29cf11eec9b63806e3e7867c1525a40b491ee