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gpu_pow

anonympins edited this page Sep 12, 2026 · 1 revision

GPU Proof-of-Work (Chaotic Logistic Map PoW)

Our fingerprinting security suite includes an asymmetric GPU Proof-of-Work (PoW) designed to run massively parallel floating-point computations in the browser (via WebGPU with a WebGL2 fallback).

How it works:

Critical Triggering Strategy

To balance optimal security with user experience (UX) and power consumption, the GPU PoW is never triggered systematically. Instead, it is reserved for critical checkpoints:

  1. High Suspicion Thresholds: Triggered only when the progressive suspicion score exceeds the high threshold (e.g., $\ge 75$), signaling anomalous behavior or inconsistent fingerprint layers.
  2. Headless & Emulator Detection: Specifically issued when fingerprint analysis suspects the use of CPU-based WebGL/WebGPU renderers (such as SwiftShader or soft-pipe drivers) to force the client into a heavy, single-threaded execution bottleneck.
  3. Sensitive Endpoint Protection: Can be strictly enforced on critical transactional routes (e.g., /api/checkout, /login, /api/v1/auth) to raise the economic cost for botnet operators attempting credential stuffing or inventory scalping.

UX & Resource Mitigation

  • Standard Users: Remain completely unaffected under normal browsing behavior (score < low).
  • Suspicious Users: Solve the parallel chaotic map in less than 50ms on native mobile/desktop GPUs.
  • Headless Bots: Get choked for 3000ms to 8000ms due to non-linear float32 math emulation on virtualized single-threaded CPUs.

Chaotic Logistic Map

We utilize a logistic map in the chaotic regime ($r = 3.9999$) to calculate chaotic floating-point trajectories across 64 parallel channels:

$$x_{n+1} = r \times x_n \times (1.0 - x_n)$$

The computations are initiated with:

$$x_0 = \text{SeedFloat} + \text{channel_index} \times 0.015$$

Because the trajectory is highly sensitive to initial conditions, a chaotic cascade occurs. On dedicated GPU hardware, these parallel calculations complete in milliseconds, whereas single-threaded CPU emulators (such as SwiftShader commonly used by headless bots) take several seconds to compute.

Server-Side Verification

To keep server-side verification extremely lightweight ($O(1)$) and immune to Denial of Service (DoS) attacks, the server does not compute all 64 trajectories. Instead, it selects a subset of indices (e.g. [0, 12, 35, 57]) and recalculates only those 32-bit single-precision trajectories to verify client honesty with a tiny tolerance threshold ($10^{-4}$).

Features

  • Ultra-Fast Server Verification: Only verifies a small sample of channel trajectories.
  • Headless Bot Mitigation: Emulated CPU WebGL/WebGPU layers are choked by non-linear floating-point iterations.
  • Zero External Dependencies: Native implementation across JavaScript, PHP, and Python.
  • Cross-Platform Consistency: Uses Math.fround (JS) and exact float 32-bit packing (PHP/Python) to ensure bit-perfect compatibility.

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