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v1.2.1
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v1.2.1
Fixed
- A joint that does not move in a clip, but is held away from the rest pose, now keeps that pose in the clip. Before, a glTF player showed the rest pose for that joint, so the clip looked wrong (for example Sit1 of "Simple rigged and animated character"). The same fix applies to moving meshes without a skin and to morph weights.
v1.2.0
New
- New setting: Keep still clips (off by default). A clip in which no joint moves (a pose clip) is exported as a pose of the skeleton, with two equal keys at the start and the end of the clip. With the setting off, such clips are left out of the file, as before.
- README: list of tested models.