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v1.4.0

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@anotherRandomPersonlol anotherRandomPersonlol released this 18 Oct 14:28
· 26 commits to main since this release
d06cc0e

v1.4.0

Fixed

  • Skinned models now export the real skeleton: bones with their names, their parents and a bind pose (inverse bind matrices). Before, every joint was a direct child of the skeleton root with an identity inverse bind matrix, so in Blender all bones sat at the root and a cleared pose (Alt+R, Alt+G, Alt+S) lost the shape (#2).
  • When the rig cannot be read, or a local bone matrix cannot be stored exactly, the skin uses the old flat joints. The console log shows which one was used and why.

v1.3.2

Changed

  • The repository is now github.com/anotherRandomPersonlol/Sketchfab-Ripper. The home, support and icon links in the script header use the new address. The @namespace line stays the same, so Tampermonkey keeps treating it as the same script.