Repository navigation
v1.4.0
·
26 commits
to main
since this release
v1.4.0
Fixed
- Skinned models now export the real skeleton: bones with their names, their parents and a bind pose (inverse bind matrices). Before, every joint was a direct child of the skeleton root with an identity inverse bind matrix, so in Blender all bones sat at the root and a cleared pose (Alt+R, Alt+G, Alt+S) lost the shape (#2).
- When the rig cannot be read, or a local bone matrix cannot be stored exactly, the skin uses the old flat joints. The console log shows which one was used and why.
v1.3.2
Changed
- The repository is now github.com/anotherRandomPersonlol/Sketchfab-Ripper. The home, support and icon links in the script header use the new address. The
@namespaceline stays the same, so Tampermonkey keeps treating it as the same script.