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Releases: antarusch/killzone-shadow-fall-android

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Alpha 7.17

Alpha 7.17 Pre-release
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@antarusch antarusch released this 20 Oct 10:08

Downloads

  • Alpha 7.17 artwork update: Killzone_Shadow_Fall_Android_Alpha7_17_KillzoneArtwork.apk — Killzone icon and background with the same signing identity. Runtime payload and launcher code remain identical to Alpha 7.16.
  • SHA256SUMS.txt contains verified APK checksums. Signatures and archive integrity were checked.

Foundation and thanks

This is a heavily modified runtime from the God of War III Android runtime, zFitness/gow3_android. It can run only Killzone: Shadow Fall (CUSA00190 update 01.81). It is not a general-purpose PS4 emulator.

A huge thank you to zFitness and all owners, maintainers, and contributors of the God of War III Android runtime. Without their work, these two adaptations would not have been possible. Credit also belongs to FEXCore, shadPS4 and the other upstream dependencies. Original copyrights and licenses remain applicable; upstream is GPL-2.0-or-later and dependencies retain their licenses. This is an independent adaptation.

What was done

  • Adapted an isolated copy of the working Full Metal Panic Android runtime for Killzone, retaining FEXCore x86-64-to-ARM64 execution and Vulkan rendering.
  • Added game-specific executable preparation, dynamic-module/TLS handling, PS4 memory layout, PlayGo/content, and font/PNG compatibility.
  • Extended the GPU hull-shader translator with dynamic patch addressing, addressing the patch addr non imm blocker. Thanks also to lesca-191204 and contributors of the Killzone Shadow Fall PC project, whose implementation was adapted for Android.
  • Reworked Vulkan depth/color buffer-copy fallback for shared mip levels, array layers and depth slices, replacing assumptions that stopped campaign loading.
  • Implemented PS4 touchpad finger-down, movement, stable finger ID and finger-up for OWL drone swipes; corrected native touch-count handling and added the Android swipe area.

The tester confirmed that the previous level-loading crash no longer occurred and the touch area worked correctly. Extended campaign stability remains untested.

AI development and testing limits

These projects were made with AI (ChatGPT/Codex), with human-guided development and phone testing. Only the first levels were tested. There could be bugs, crashes, rendering problems and freezes later on. The full game has not been completed or validated.

Test device: REDMAGIC 10S Pro, Android 16, Snapdragon 8 Elite Leading Version, Adreno 830, 24 GB RAM. Vulkan/Turnip; The latest Rubataga / WinNative Turnip drivers are recommended for better performance. Other devices/drivers are not comprehensively tested.

No game executable or proprietary game-data files are included. Supply your own legally obtained supported game files.