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Group Projector Parameter

GerardMTE edited this page Jun 15, 2026 · 17 revisions
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Similar to a Projector Parameter node, projects many Textures into existing Material Texture Parameters. It only affects Material Texture Parameters below a Object Group node.

Note

This parameter uses Ranges to support multiple projection layers. To modify them, use the Multilayer Projectors API.

Note

Projected Material Texture Parameters must be must be in Mutable mode. See Material Modify node.

Properties

  • Material Channel Name to Connect: The name of the Material Texture Parameters that this node projects into.

  • Projection Texture Size: Resolution of the final projection Texture generated by the node.

  • Option Textures: Textures that will be projected.

  • Option Poses: Optional. Allows to pose the Skeletal Mesh before projecting the Texture into it. If used, it defines a new Enum parameter with the Parameter Name + "_SelectedPoses" name.

  • Option Textures Data Table: Table asset containing additional Texture to project. The row names will be used as Option Names for the corresponding texture. If any row name is already defined as option name, the Data Table Texture takes precedence over the option Texture.

  • Data Table Texture Column Name: Name of the column to use for Option Texture Data Table.

  • Drop Projection Texture at LOD: Specifies at which LOD level the projection Texture will not be used and possibly save memory. A negative value means they will never be dropped.

  • Reference Texture: Texture that defines the final texture configuration. These are the Texture properties copied from itL

    • Compression Settings
    • Max Texture Size
    • sRGB
    • Filter
    • MIP Generation Settings
    • LOD Bias
    • Texture Group

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