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Mesh Section

Gerard Martin edited this page Jun 19, 2026 · 3 revisions
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Defines a Skeletal Mesh Mesh Section: Mesh + Material. A Material can be set using the input pin or directly in the Details panel. When using Material Parameter pins, this node acts as a Material Modify node.

Properties

  • Material: Material asset to be applied to the mesh section. It can also be set as a pin.

  • Texture Parameters Mode: Default mode of texture parameters. It has two modes

    • Object: The original Texture Parameter is used.
    • Mutable: A new texture will be generated, modifying it and the Skeletal Mesh UVs if necessary. It will only modifyies UVs associated to that Texture Parameter.
  • Tags: These tags allow the current mesh section to activate other Modifiers and Variation nodes.

  • Texture Parameter: Righ clicking a Texture Parameter Pin give you more options.

    • Mode: Override Texture Parameter Mode.
    • UV Layout Mode: UV associated to that Textue Parameter. Allows to detect it automatically or set i manually using the UV Layout Index.
    • UV Layout Index: User defined UV associated ot this Texture Parameter. If set to -1 no layout transformation is applied to this texture. See UV Layouts Properties for more infomratoin.
    • Reference Texture: Texture that defines the output texture settings. If it's not set, setting will be taken from the Default Texture in Material. See Material Modify node.

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