-
Notifications
You must be signed in to change notification settings - Fork 15
Mesh Section
Gerard Martin edited this page Jun 19, 2026
·
3 revisions
Defines a Skeletal Mesh Mesh Section: Mesh + Material. A Material can be set using the input pin or directly in the Details panel. When using Material Parameter pins, this node acts as a Material Modify node.
-
Material: Material asset to be applied to the mesh section. It can also be set as a pin.
-
Texture Parameters Mode: Default mode of texture parameters. It has two modes
- Object: The original Texture Parameter is used.
- Mutable: A new texture will be generated, modifying it and the Skeletal Mesh UVs if necessary. It will only modifyies UVs associated to that Texture Parameter.
-
Tags: These tags allow the current mesh section to activate other Modifiers and Variation nodes.
-
Texture Parameter: Righ clicking a Texture Parameter Pin give you more options.
- Mode: Override Texture Parameter Mode.
- UV Layout Mode: UV associated to that Textue Parameter. Allows to detect it automatically or set i manually using the UV Layout Index.
- UV Layout Index: User defined UV associated ot this Texture Parameter. If set to -1 no layout transformation is applied to this texture. See UV Layouts Properties for more infomratoin.
- Reference Texture: Texture that defines the output texture settings. If it's not set, setting will be taken from the Default Texture in Material. See Material Modify node.