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Node Clip Mesh With Mesh (v5.5)
Warning
This page is for Mutable v5.5. A newer version is available — see the v5.8 version of this page.
Removes the part of a mesh section that is completely enclosed in a mesh volume. It only removes the faces that fall completely inside the cutting volume, along with the vertices and edges that define only faces that are deleted.
Remove geometry from occluded parts of the base object, like the head when wearing a full helmet. Remove the same geometry from many different child objects, across any LOD, like when a jacket uses a volume to remove any shirt, torso, hoodie, and accessory that is under it, hidden from the player, keeping the visible parts intact.
This node is a modifier and has all the standard modifier properties. In addition to that, this node has the following properties:
Transform : 3D transform to apply to the clip mesh before clipping the modified mesh section.
The CO Preview widget in the UI will display the currently set input Clip Mesh together with a 3D transform widget that can be used fort adjustment.
Clip Mesh: Skeletal or Static mesh defining the volume that encapsulates everything that needs to be deleted.
Modifier: Modifier that cuts the modified mesh section with the given clip mesh.