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Node Mesh Morph Stack Definition (v5.5)
Gerard Martin edited this page May 26, 2026
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Note: This page is for Mutable v5.5. A newer version is available — see the v5.8 version of this page.

Provide a simple workflow to assign weights to a large number of morphs targets in a mesh.
If the amount of morph targets to apply to a mesh is large, it is recommended to use a Morph Stack Definition (with a Mesh Morph Stack Application node) instead of using several Mesh Morph nodes.
This node has no properties.
Mesh: The skeletal mesh which contains the morph targets to modify.
(Morph target name) Target: Optional, when this pin is not connected to a float or curve node, the morph target will not be applied.

Stack: Stack definition with all the linked morphs prepared to be apply.