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Node Morph Mesh Section (v5.5)

Gerard Martin edited this page Jun 7, 2026 · 6 revisions

Warning

This page is for Mutable v5.5. A newer version is available — see the v5.8 version of this page.


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Function

Bake one morph on a mesh section with a given weight.

Use Cases

Apply a character's nose shape when selected. Deform an accessory when another one is selected.

Node Properties

This node is a modifier and has all the standard modifier properties. In addition to that, this node has the following properties:

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(Material dropdown): Parent material that has its morph activated.

Morph Target (dropdown): Name of the morph target to apply to the modified mesh section. This is a morph that must exist in the modified mesh section's base mesh. Otherwise the modifier will have no effect.

Input Pins

Factor : Scalar value used to control the morph weight. If it is not connected the default weight of 1 is used.

Output Pins

Modifier: Modifier that will morph the mesh sections where it is applied.

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