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Node Morph Mesh Section (v5.5)
Note: This page is for Mutable v5.5. A newer version is available — see the v5.8 version of this page.
Bake one morph on a mesh section with a given weight.
Apply a character's nose shape when selected. Deform an accessory when another one is selected.
This node is a modifier and has all the standard modifier properties. In addition to that, this node has the following properties:
(Material dropdown): Parent material that has its morph activated.
Morph Target (dropdown): Name of the morph target to apply to the modified mesh section. This is a morph that must exist in the modified mesh section's base mesh. Otherwise the modifier will have no effect.
Factor : Scalar value used to control the morph weight. If it is not connected the default weight of 1 is used.
Modifier: Modifier that will morph the mesh sections where it is applied.