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Node Passthrough Mesh Component (v5.5)
Gerard Martin edited this page Jun 7, 2026
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Warning
This page is for Mutable v5.5. A newer version is available — see the v5.8 version of this page.
Similar to Mesh Component node, represents a Skeletal Mesh Component but with and standard Unreal Engine Skeletal Mesh (not dynamically generated by Mutable).
- Component Name: Unique name of the component. Gameplay code will reference this name.
- Mesh: Mesh to populate the Skeletal Mesh Component.
- LOD n - Section k - ... : Replace Section Material with the connected Mesh Section node Material.
- Component: If connected, activate this node. The activation can be conditionally using Switch, Variation, and Group nodes.