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Node Pose Mesh (v5.5)

Gerard Martin edited this page Jun 7, 2026 · 6 revisions

Warning

This page is for Mutable v5.5. A newer version is available — see the v5.8 version of this page.


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Function

Changes the reference pose of a mesh. This node modifies the skeleton's reference pose and adjusts the vertices' positions accordingly. The pose will be baked onto the generated mesh.


Use Cases

Adjust the height of a character. Character proportions and mesh parts placement can be modified with this node.

Avoid projecting to nearby geometry when using group projector nodes. A tattoo projected onto the arm might also be projected onto the torso below it. Selecting a pose for the projection can help move parts out of the way if they should not be affected by the projector.


Node Properties

Pose Asset: Pose asset to apply to the mesh.

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Input Pins

Mesh: Mesh to apply the pose to.

Table Pose: Pose asset supplied through a data table. Allows to have different poses per table row. Overwrites the Pose Asset specified in the node properties.


Output Pins

Mesh: Mesh with the applied pose.

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